Searched refs:pixels (Results 1 – 4 of 4) sorted by relevance
22 * Fixed bug in CompressImage where masked pixels were not skipped over23 * DXT3 and DXT5 alpha compression now properly use the mask to ignore pixels24 * Fixed major DXT1 bug that can generate unexpected transparent pixels
336 RGB colors RGB0 and RGB1 as though they were 16-bit packed pixels with
124 uint32 pixels[4*4]; in SUITE() local144 pixels[y * 4 + x] = color; in SUITE()149 squish::Compress( (squish::u8 *)&pixels[0], &dstBlocks[dstBlockOffset], squish::kDxt1 ); in SUITE()279 uint32 pixels[4*4]; in SUITE() local286 squish::Decompress((squish::u8 *)&pixels[0], &srcBlocks[srcBlockOffset], squish::kDxt1); in SUITE()293 uint32 pixel = pixels[y * 4 + x]; in SUITE()
51 # pixels and the maximum width should not exceed 200 pixels. Doxygen will copy1456 # to set the initial width (in pixels) of the frame in which the tree is shown.