Searched refs:matrix (Results 1 – 2 of 2) sorted by relevance
73 m[1] = matrix[1]; in GetMultiplicity1Evector()74 m[2] = matrix[2]; in GetMultiplicity1Evector()76 m[4] = matrix[4]; in GetMultiplicity1Evector()162 float c0 = matrix[0]*matrix[3]*matrix[5] in ComputePrincipleComponent()163 + 2.0f*matrix[1]*matrix[2]*matrix[4] in ComputePrincipleComponent()164 - matrix[0]*matrix[4]*matrix[4] in ComputePrincipleComponent()165 - matrix[3]*matrix[2]*matrix[2] in ComputePrincipleComponent()166 - matrix[5]*matrix[1]*matrix[1]; in ComputePrincipleComponent()167 float c1 = matrix[0]*matrix[3] + matrix[0]*matrix[5] + matrix[3]*matrix[5] in ComputePrincipleComponent()168 - matrix[1]*matrix[1] - matrix[2]*matrix[2] - matrix[4]*matrix[4]; in ComputePrincipleComponent()[all …]
229 Vec3 ComputePrincipleComponent( Sym3x3 const& matrix );