Searched refs:c2 (Results 1 – 1 of 1) sorted by relevance
169 float c2 = matrix[0] + matrix[3] + matrix[5]; in ComputePrincipleComponent() local172 float a = c1 - ( 1.0f/3.0f )*c2*c2; in ComputePrincipleComponent()173 float b = ( -2.0f/27.0f )*c2*c2*c2 + ( 1.0f/3.0f )*c1*c2 - c0; in ComputePrincipleComponent()194 float l1 = ( 1.0f/3.0f )*c2 + 2.0f*rt*ct; in ComputePrincipleComponent()195 float l2 = ( 1.0f/3.0f )*c2 - rt*( ct + ( float )sqrt( 3.0f )*st ); in ComputePrincipleComponent()196 float l3 = ( 1.0f/3.0f )*c2 - rt*( ct - ( float )sqrt( 3.0f )*st ); in ComputePrincipleComponent()216 float l1 = ( 1.0f/3.0f )*c2 + rt; // repeated in ComputePrincipleComponent()217 float l2 = ( 1.0f/3.0f )*c2 - 2.0f*rt; in ComputePrincipleComponent()