Searched refs:blocks (Results 1 – 5 of 5) sorted by relevance
| /TaskScheduler/ThirdParty/Squish/ |
| H A D | squish.h | 217 void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags ); 240 void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags );
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| H A D | squish.cpp | 136 void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags ) in CompressImage() argument 142 u8* targetBlock = reinterpret_cast< u8* >( blocks ); in CompressImage() 190 void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags ) in DecompressImage() argument 196 u8 const* sourceBlock = reinterpret_cast< u8 const* >( blocks ); in DecompressImage()
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| H A D | ChangeLog | 27 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
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| H A D | texture_compression_s3tc.txt | 106 correct in this spec? MSDN documentation suggests that the RGB blocks 296 are represented as a collection of 4x4 texel blocks, where each block 482 modified blocks. Added caveat to allow for a 496 blocks in the DXT3 and DXT5 formats (they don't 498 decoding of DXT1 blocks. Pointed out issue of
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| /TaskScheduler/Scheduler/Doxygen/ |
| H A D | Doxyfile | 491 # documentation blocks found inside the body of a function. If set to NO, these 492 # blocks will be appended to the function's detailed documentation block. 633 # ... \endcond blocks. 970 # special comment blocks from generated source code fragments. Normal C, C++ and
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