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Searched refs:blocks (Results 1 – 5 of 5) sorted by relevance

/TaskScheduler/ThirdParty/Squish/
H A Dsquish.h217 void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags );
240 void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags );
H A Dsquish.cpp136 void CompressImage( u8 const* rgba, int width, int height, void* blocks, int flags ) in CompressImage() argument
142 u8* targetBlock = reinterpret_cast< u8* >( blocks ); in CompressImage()
190 void DecompressImage( u8* rgba, int width, int height, void const* blocks, int flags ) in DecompressImage() argument
196 u8 const* sourceBlock = reinterpret_cast< u8 const* >( blocks ); in DecompressImage()
H A DChangeLog27 * Added CompressMasked function to handle incomplete DXT blocks more cleanly
H A Dtexture_compression_s3tc.txt106 correct in this spec? MSDN documentation suggests that the RGB blocks
296 are represented as a collection of 4x4 texel blocks, where each block
482 modified blocks. Added caveat to allow for a
496 blocks in the DXT3 and DXT5 formats (they don't
498 decoding of DXT1 blocks. Pointed out issue of
/TaskScheduler/Scheduler/Doxygen/
H A DDoxyfile491 # documentation blocks found inside the body of a function. If set to NO, these
492 # blocks will be appended to the function's detailed documentation block.
633 # ... \endcond blocks.
970 # special comment blocks from generated source code fragments. Normal C, C++ and