1 /*-
2 * SPDX-License-Identifier: BSD-2-Clause
3 *
4 * Copyright 2020 Toomas Soome
5 * Copyright 2019 OmniOS Community Edition (OmniOSce) Association.
6 * Copyright 2020 RackTop Systems, Inc.
7 *
8 * Redistribution and use in source and binary forms, with or without
9 * modification, are permitted provided that the following conditions
10 * are met:
11 * 1. Redistributions of source code must retain the above copyright
12 * notice, this list of conditions and the following disclaimer.
13 * 2. Redistributions in binary form must reproduce the above copyright
14 * notice, this list of conditions and the following disclaimer in the
15 * documentation and/or other materials provided with the distribution.
16 *
17 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR AND CONTRIBUTORS ``AS IS'' AND
18 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20 * ARE DISCLAIMED. IN NO EVENT SHALL THE AUTHOR OR CONTRIBUTORS BE LIABLE
21 * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
22 * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
23 * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
25 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY
26 * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27 * SUCH DAMAGE.
28 *
29 * $FreeBSD$
30 */
31
32 /*
33 * The workhorse here is gfxfb_blt(). It is implemented to mimic UEFI
34 * GOP Blt, and allows us to fill the rectangle on screen, copy
35 * rectangle from video to buffer and buffer to video and video to video.
36 * Such implementation does allow us to have almost identical implementation
37 * for both BIOS VBE and UEFI.
38 *
39 * ALL pixel data is assumed to be 32-bit BGRA (byte order Blue, Green, Red,
40 * Alpha) format, this allows us to only handle RGB data and not to worry
41 * about mixing RGB with indexed colors.
42 * Data exchange between memory buffer and video will translate BGRA
43 * and native format as following:
44 *
45 * 32-bit to/from 32-bit is trivial case.
46 * 32-bit to/from 24-bit is also simple - we just drop the alpha channel.
47 * 32-bit to/from 16-bit is more complicated, because we nee to handle
48 * data loss from 32-bit to 16-bit. While reading/writing from/to video, we
49 * need to apply masks of 16-bit color components. This will preserve
50 * colors for terminal text. For 32-bit truecolor PMG images, we need to
51 * translate 32-bit colors to 15/16 bit colors and this means data loss.
52 * There are different algorithms how to perform such color space reduction,
53 * we are currently using bitwise right shift to reduce color space and so far
54 * this technique seems to be sufficient (see also gfx_fb_putimage(), the
55 * end of for loop).
56 * 32-bit to/from 8-bit is the most troublesome because 8-bit colors are
57 * indexed. From video, we do get color indexes, and we do translate
58 * color index values to RGB. To write to video, we again need to translate
59 * RGB to color index. Additionally, we need to translate between VGA and
60 * console colors.
61 *
62 * Our internal color data is represented using BGRA format. But the hardware
63 * used indexed colors for 8-bit colors (0-255) and for this mode we do
64 * need to perform translation to/from BGRA and index values.
65 *
66 * - paletteentry RGB <-> index -
67 * BGRA BUFFER <----/ \ - VIDEO
68 * \ /
69 * - RGB (16/24/32) -
70 *
71 * To perform index to RGB translation, we use palette table generated
72 * from when we set up 8-bit mode video. We cannot read palette data from
73 * the hardware, because not all hardware supports reading it.
74 *
75 * BGRA to index is implemented in rgb_to_color_index() by searching
76 * palette array for closest match of RBG values.
77 *
78 * Note: In 8-bit mode, We do store first 16 colors to palette registers
79 * in VGA color order, this serves two purposes; firstly,
80 * if palette update is not supported, we still have correct 16 colors.
81 * Secondly, the kernel does get correct 16 colors when some other boot
82 * loader is used. However, the palette map for 8-bit colors is using
83 * console color ordering - this does allow us to skip translation
84 * from VGA colors to console colors, while we are reading RGB data.
85 */
86
87 #include <sys/cdefs.h>
88 #include <sys/param.h>
89 #include <stand.h>
90 #include <teken.h>
91 #include <gfx_fb.h>
92 #include <sys/font.h>
93 #include <sys/stdint.h>
94 #include <sys/endian.h>
95 #include <pnglite.h>
96 #include <bootstrap.h>
97 #include <lz4.h>
98 #if defined(EFI)
99 #include <efi.h>
100 #include <efilib.h>
101 #else
102 #include <vbe.h>
103 #endif
104
105 /* VGA text mode does use bold font. */
106 #if !defined(VGA_8X16_FONT)
107 #define VGA_8X16_FONT "/boot/fonts/8x16b.fnt"
108 #endif
109 #if !defined(DEFAULT_8X16_FONT)
110 #define DEFAULT_8X16_FONT "/boot/fonts/8x16.fnt"
111 #endif
112
113 /*
114 * Must be sorted by font size in descending order
115 */
116 font_list_t fonts = STAILQ_HEAD_INITIALIZER(fonts);
117
118 #define DEFAULT_FONT_DATA font_data_8x16
119 extern vt_font_bitmap_data_t font_data_8x16;
120 teken_gfx_t gfx_state = { 0 };
121
122 static struct {
123 unsigned char r; /* Red percentage value. */
124 unsigned char g; /* Green percentage value. */
125 unsigned char b; /* Blue percentage value. */
126 } color_def[NCOLORS] = {
127 {0, 0, 0}, /* black */
128 {50, 0, 0}, /* dark red */
129 {0, 50, 0}, /* dark green */
130 {77, 63, 0}, /* dark yellow */
131 {20, 40, 64}, /* dark blue */
132 {50, 0, 50}, /* dark magenta */
133 {0, 50, 50}, /* dark cyan */
134 {75, 75, 75}, /* light gray */
135
136 {18, 20, 21}, /* dark gray */
137 {100, 0, 0}, /* light red */
138 {0, 100, 0}, /* light green */
139 {100, 100, 0}, /* light yellow */
140 {45, 62, 81}, /* light blue */
141 {100, 0, 100}, /* light magenta */
142 {0, 100, 100}, /* light cyan */
143 {100, 100, 100}, /* white */
144 };
145 uint32_t cmap[NCMAP];
146
147 /*
148 * Between console's palette and VGA's one:
149 * - blue and red are swapped (1 <-> 4)
150 * - yellow and cyan are swapped (3 <-> 6)
151 */
152 const int cons_to_vga_colors[NCOLORS] = {
153 0, 4, 2, 6, 1, 5, 3, 7,
154 8, 12, 10, 14, 9, 13, 11, 15
155 };
156
157 static const int vga_to_cons_colors[NCOLORS] = {
158 0, 1, 2, 3, 4, 5, 6, 7,
159 8, 9, 10, 11, 12, 13, 14, 15
160 };
161
162 struct text_pixel *screen_buffer;
163 #if defined(EFI)
164 static EFI_GRAPHICS_OUTPUT_BLT_PIXEL *GlyphBuffer;
165 #else
166 static struct paletteentry *GlyphBuffer;
167 #endif
168 static size_t GlyphBufferSize;
169
170 static bool insert_font(char *, FONT_FLAGS);
171 static int font_set(struct env_var *, int, const void *);
172 static void * allocate_glyphbuffer(uint32_t, uint32_t);
173 static void gfx_fb_cursor_draw(teken_gfx_t *, const teken_pos_t *, bool);
174
175 /*
176 * Initialize gfx framework.
177 */
178 void
gfx_framework_init(void)179 gfx_framework_init(void)
180 {
181 /*
182 * Setup font list to have builtin font.
183 */
184 (void) insert_font(NULL, FONT_BUILTIN);
185 }
186
187 static uint8_t *
gfx_get_fb_address(void)188 gfx_get_fb_address(void)
189 {
190 return (ptov((uint32_t)gfx_state.tg_fb.fb_addr));
191 }
192
193 /*
194 * Utility function to parse gfx mode line strings.
195 */
196 bool
gfx_parse_mode_str(char * str,int * x,int * y,int * depth)197 gfx_parse_mode_str(char *str, int *x, int *y, int *depth)
198 {
199 char *p, *end;
200
201 errno = 0;
202 p = str;
203 *x = strtoul(p, &end, 0);
204 if (*x == 0 || errno != 0)
205 return (false);
206 if (*end != 'x')
207 return (false);
208 p = end + 1;
209 *y = strtoul(p, &end, 0);
210 if (*y == 0 || errno != 0)
211 return (false);
212 if (*end != 'x') {
213 *depth = -1; /* auto select */
214 } else {
215 p = end + 1;
216 *depth = strtoul(p, &end, 0);
217 if (*depth == 0 || errno != 0 || *end != '\0')
218 return (false);
219 }
220
221 return (true);
222 }
223
224 static uint32_t
rgb_color_map(uint8_t index,uint32_t rmax,int roffset,uint32_t gmax,int goffset,uint32_t bmax,int boffset)225 rgb_color_map(uint8_t index, uint32_t rmax, int roffset,
226 uint32_t gmax, int goffset, uint32_t bmax, int boffset)
227 {
228 uint32_t color, code, gray, level;
229
230 if (index < NCOLORS) {
231 #define CF(_f, _i) ((_f ## max * color_def[(_i)]._f / 100) << _f ## offset)
232 return (CF(r, index) | CF(g, index) | CF(b, index));
233 #undef CF
234 }
235
236 #define CF(_f, _c) ((_f ## max & _c) << _f ## offset)
237 /* 6x6x6 color cube */
238 if (index > 15 && index < 232) {
239 uint32_t red, green, blue;
240
241 for (red = 0; red < 6; red++) {
242 for (green = 0; green < 6; green++) {
243 for (blue = 0; blue < 6; blue++) {
244 code = 16 + (red * 36) +
245 (green * 6) + blue;
246 if (code != index)
247 continue;
248 red = red ? (red * 40 + 55) : 0;
249 green = green ? (green * 40 + 55) : 0;
250 blue = blue ? (blue * 40 + 55) : 0;
251 color = CF(r, red);
252 color |= CF(g, green);
253 color |= CF(b, blue);
254 return (color);
255 }
256 }
257 }
258 }
259
260 /* colors 232-255 are a grayscale ramp */
261 for (gray = 0; gray < 24; gray++) {
262 level = (gray * 10) + 8;
263 code = 232 + gray;
264 if (code == index)
265 break;
266 }
267 return (CF(r, level) | CF(g, level) | CF(b, level));
268 #undef CF
269 }
270
271 /*
272 * Support for color mapping.
273 * For 8, 24 and 32 bit depth, use mask size 8.
274 * 15/16 bit depth needs to use mask size from mode,
275 * or we will lose color information from 32-bit to 15/16 bit translation.
276 */
277 uint32_t
gfx_fb_color_map(uint8_t index)278 gfx_fb_color_map(uint8_t index)
279 {
280 int rmask, gmask, bmask;
281 int roff, goff, boff, bpp;
282
283 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
284 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
285 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
286 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
287
288 if (bpp == 2)
289 rmask = gfx_state.tg_fb.fb_mask_red >> roff;
290 else
291 rmask = 0xff;
292
293 if (bpp == 2)
294 gmask = gfx_state.tg_fb.fb_mask_green >> goff;
295 else
296 gmask = 0xff;
297
298 if (bpp == 2)
299 bmask = gfx_state.tg_fb.fb_mask_blue >> boff;
300 else
301 bmask = 0xff;
302
303 return (rgb_color_map(index, rmask, 16, gmask, 8, bmask, 0));
304 }
305
306 /*
307 * Get indexed color from RGB. This function is used to write data to video
308 * memory when the adapter is set to use indexed colors.
309 * Since UEFI does only support 32-bit colors, we do not implement it for
310 * UEFI because there is no need for it and we do not have palette array
311 * for UEFI.
312 */
313 static uint8_t
rgb_to_color_index(uint8_t r,uint8_t g,uint8_t b)314 rgb_to_color_index(uint8_t r, uint8_t g, uint8_t b)
315 {
316 #if !defined(EFI)
317 uint32_t color, best, dist, k;
318 int diff;
319
320 color = 0;
321 best = 255 * 255 * 255;
322 for (k = 0; k < NCMAP; k++) {
323 diff = r - pe8[k].Red;
324 dist = diff * diff;
325 diff = g - pe8[k].Green;
326 dist += diff * diff;
327 diff = b - pe8[k].Blue;
328 dist += diff * diff;
329
330 /* Exact match, exit the loop */
331 if (dist == 0)
332 break;
333
334 if (dist < best) {
335 color = k;
336 best = dist;
337 }
338 }
339 if (k == NCMAP)
340 k = color;
341 return (k);
342 #else
343 (void) r;
344 (void) g;
345 (void) b;
346 return (0);
347 #endif
348 }
349
350 int
generate_cons_palette(uint32_t * palette,int format,uint32_t rmax,int roffset,uint32_t gmax,int goffset,uint32_t bmax,int boffset)351 generate_cons_palette(uint32_t *palette, int format,
352 uint32_t rmax, int roffset, uint32_t gmax, int goffset,
353 uint32_t bmax, int boffset)
354 {
355 int i;
356
357 switch (format) {
358 case COLOR_FORMAT_VGA:
359 for (i = 0; i < NCOLORS; i++)
360 palette[i] = cons_to_vga_colors[i];
361 for (; i < NCMAP; i++)
362 palette[i] = i;
363 break;
364 case COLOR_FORMAT_RGB:
365 for (i = 0; i < NCMAP; i++)
366 palette[i] = rgb_color_map(i, rmax, roffset,
367 gmax, goffset, bmax, boffset);
368 break;
369 default:
370 return (ENODEV);
371 }
372
373 return (0);
374 }
375
376 static void
gfx_mem_wr1(uint8_t * base,size_t size,uint32_t o,uint8_t v)377 gfx_mem_wr1(uint8_t *base, size_t size, uint32_t o, uint8_t v)
378 {
379
380 if (o >= size)
381 return;
382 *(uint8_t *)(base + o) = v;
383 }
384
385 static void
gfx_mem_wr2(uint8_t * base,size_t size,uint32_t o,uint16_t v)386 gfx_mem_wr2(uint8_t *base, size_t size, uint32_t o, uint16_t v)
387 {
388
389 if (o >= size)
390 return;
391 *(uint16_t *)(base + o) = v;
392 }
393
394 static void
gfx_mem_wr4(uint8_t * base,size_t size,uint32_t o,uint32_t v)395 gfx_mem_wr4(uint8_t *base, size_t size, uint32_t o, uint32_t v)
396 {
397
398 if (o >= size)
399 return;
400 *(uint32_t *)(base + o) = v;
401 }
402
gfxfb_blt_fill(void * BltBuffer,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height)403 static int gfxfb_blt_fill(void *BltBuffer,
404 uint32_t DestinationX, uint32_t DestinationY,
405 uint32_t Width, uint32_t Height)
406 {
407 #if defined(EFI)
408 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
409 #else
410 struct paletteentry *p;
411 #endif
412 uint32_t data, bpp, pitch, y, x;
413 int roff, goff, boff;
414 size_t size;
415 off_t off;
416 uint8_t *destination;
417
418 if (BltBuffer == NULL)
419 return (EINVAL);
420
421 if (DestinationY + Height > gfx_state.tg_fb.fb_height)
422 return (EINVAL);
423
424 if (DestinationX + Width > gfx_state.tg_fb.fb_width)
425 return (EINVAL);
426
427 if (Width == 0 || Height == 0)
428 return (EINVAL);
429
430 p = BltBuffer;
431 roff = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
432 goff = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
433 boff = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
434
435 if (gfx_state.tg_fb.fb_bpp == 8) {
436 data = rgb_to_color_index(p->Red, p->Green, p->Blue);
437 } else {
438 data = (p->Red &
439 (gfx_state.tg_fb.fb_mask_red >> roff)) << roff;
440 data |= (p->Green &
441 (gfx_state.tg_fb.fb_mask_green >> goff)) << goff;
442 data |= (p->Blue &
443 (gfx_state.tg_fb.fb_mask_blue >> boff)) << boff;
444 }
445
446 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
447 pitch = gfx_state.tg_fb.fb_stride * bpp;
448 destination = gfx_get_fb_address();
449 size = gfx_state.tg_fb.fb_size;
450
451 for (y = DestinationY; y < Height + DestinationY; y++) {
452 off = y * pitch + DestinationX * bpp;
453 for (x = 0; x < Width; x++) {
454 switch (bpp) {
455 case 1:
456 gfx_mem_wr1(destination, size, off,
457 (data < NCOLORS) ?
458 cons_to_vga_colors[data] : data);
459 break;
460 case 2:
461 gfx_mem_wr2(destination, size, off, data);
462 break;
463 case 3:
464 gfx_mem_wr1(destination, size, off,
465 (data >> 16) & 0xff);
466 gfx_mem_wr1(destination, size, off + 1,
467 (data >> 8) & 0xff);
468 gfx_mem_wr1(destination, size, off + 2,
469 data & 0xff);
470 break;
471 case 4:
472 gfx_mem_wr4(destination, size, off, data);
473 break;
474 default:
475 return (EINVAL);
476 }
477 off += bpp;
478 }
479 }
480
481 return (0);
482 }
483
484 static int
gfxfb_blt_video_to_buffer(void * BltBuffer,uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height,uint32_t Delta)485 gfxfb_blt_video_to_buffer(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
486 uint32_t DestinationX, uint32_t DestinationY,
487 uint32_t Width, uint32_t Height, uint32_t Delta)
488 {
489 #if defined(EFI)
490 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
491 #else
492 struct paletteentry *p;
493 #endif
494 uint32_t x, sy, dy;
495 uint32_t bpp, pitch, copybytes;
496 off_t off;
497 uint8_t *source, *destination, *sb;
498 uint8_t rm, rp, gm, gp, bm, bp;
499 bool bgra;
500
501 if (BltBuffer == NULL)
502 return (EINVAL);
503
504 if (SourceY + Height >
505 gfx_state.tg_fb.fb_height)
506 return (EINVAL);
507
508 if (SourceX + Width > gfx_state.tg_fb.fb_width)
509 return (EINVAL);
510
511 if (Width == 0 || Height == 0)
512 return (EINVAL);
513
514 if (Delta == 0)
515 Delta = Width * sizeof (*p);
516
517 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
518 pitch = gfx_state.tg_fb.fb_stride * bpp;
519
520 copybytes = Width * bpp;
521
522 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
523 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
524 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
525 rm = gfx_state.tg_fb.fb_mask_red >> rp;
526 gm = gfx_state.tg_fb.fb_mask_green >> gp;
527 bm = gfx_state.tg_fb.fb_mask_blue >> bp;
528
529 /* If FB pixel format is BGRA, we can use direct copy. */
530 bgra = bpp == 4 &&
531 ffs(rm) - 1 == 8 && rp == 16 &&
532 ffs(gm) - 1 == 8 && gp == 8 &&
533 ffs(bm) - 1 == 8 && bp == 0;
534
535 for (sy = SourceY, dy = DestinationY; dy < Height + DestinationY;
536 sy++, dy++) {
537 off = sy * pitch + SourceX * bpp;
538 source = gfx_get_fb_address() + off;
539 destination = (uint8_t *)BltBuffer + dy * Delta +
540 DestinationX * sizeof (*p);
541
542 if (bgra) {
543 bcopy(source, destination, copybytes);
544 } else {
545 for (x = 0; x < Width; x++) {
546 uint32_t c = 0;
547
548 p = (void *)(destination + x * sizeof (*p));
549 sb = source + x * bpp;
550 switch (bpp) {
551 case 1:
552 c = *sb;
553 break;
554 case 2:
555 c = *(uint16_t *)sb;
556 break;
557 case 3:
558 c = sb[0] << 16 | sb[1] << 8 | sb[2];
559 break;
560 case 4:
561 c = *(uint32_t *)sb;
562 break;
563 default:
564 return (EINVAL);
565 }
566
567 if (bpp == 1) {
568 *(uint32_t *)p = gfx_fb_color_map(
569 (c < 16) ?
570 vga_to_cons_colors[c] : c);
571 } else {
572 p->Red = (c >> rp) & rm;
573 p->Green = (c >> gp) & gm;
574 p->Blue = (c >> bp) & bm;
575 p->Reserved = 0;
576 }
577 }
578 }
579 }
580
581 return (0);
582 }
583
584 static int
gfxfb_blt_buffer_to_video(void * BltBuffer,uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height,uint32_t Delta)585 gfxfb_blt_buffer_to_video(void *BltBuffer, uint32_t SourceX, uint32_t SourceY,
586 uint32_t DestinationX, uint32_t DestinationY,
587 uint32_t Width, uint32_t Height, uint32_t Delta)
588 {
589 #if defined(EFI)
590 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
591 #else
592 struct paletteentry *p;
593 #endif
594 uint32_t x, sy, dy;
595 uint32_t bpp, pitch, copybytes;
596 off_t off;
597 uint8_t *source, *destination;
598 uint8_t rm, rp, gm, gp, bm, bp;
599 bool bgra;
600
601 if (BltBuffer == NULL)
602 return (EINVAL);
603
604 if (DestinationY + Height >
605 gfx_state.tg_fb.fb_height)
606 return (EINVAL);
607
608 if (DestinationX + Width > gfx_state.tg_fb.fb_width)
609 return (EINVAL);
610
611 if (Width == 0 || Height == 0)
612 return (EINVAL);
613
614 if (Delta == 0)
615 Delta = Width * sizeof (*p);
616
617 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
618 pitch = gfx_state.tg_fb.fb_stride * bpp;
619
620 copybytes = Width * bpp;
621
622 rp = ffs(gfx_state.tg_fb.fb_mask_red) - 1;
623 gp = ffs(gfx_state.tg_fb.fb_mask_green) - 1;
624 bp = ffs(gfx_state.tg_fb.fb_mask_blue) - 1;
625 rm = gfx_state.tg_fb.fb_mask_red >> rp;
626 gm = gfx_state.tg_fb.fb_mask_green >> gp;
627 bm = gfx_state.tg_fb.fb_mask_blue >> bp;
628
629 /* If FB pixel format is BGRA, we can use direct copy. */
630 bgra = bpp == 4 &&
631 ffs(rm) - 1 == 8 && rp == 16 &&
632 ffs(gm) - 1 == 8 && gp == 8 &&
633 ffs(bm) - 1 == 8 && bp == 0;
634
635 for (sy = SourceY, dy = DestinationY; sy < Height + SourceY;
636 sy++, dy++) {
637 off = dy * pitch + DestinationX * bpp;
638 destination = gfx_get_fb_address() + off;
639
640 if (bgra) {
641 source = (uint8_t *)BltBuffer + sy * Delta +
642 SourceX * sizeof (*p);
643 bcopy(source, destination, copybytes);
644 } else {
645 for (x = 0; x < Width; x++) {
646 uint32_t c;
647
648 p = (void *)((uint8_t *)BltBuffer +
649 sy * Delta +
650 (SourceX + x) * sizeof (*p));
651 if (bpp == 1) {
652 c = rgb_to_color_index(p->Red,
653 p->Green, p->Blue);
654 } else {
655 c = (p->Red & rm) << rp |
656 (p->Green & gm) << gp |
657 (p->Blue & bm) << bp;
658 }
659 off = x * bpp;
660 switch (bpp) {
661 case 1:
662 gfx_mem_wr1(destination, copybytes,
663 off, (c < 16) ?
664 cons_to_vga_colors[c] : c);
665 break;
666 case 2:
667 gfx_mem_wr2(destination, copybytes,
668 off, c);
669 break;
670 case 3:
671 gfx_mem_wr1(destination, copybytes,
672 off, (c >> 16) & 0xff);
673 gfx_mem_wr1(destination, copybytes,
674 off + 1, (c >> 8) & 0xff);
675 gfx_mem_wr1(destination, copybytes,
676 off + 2, c & 0xff);
677 break;
678 case 4:
679 gfx_mem_wr4(destination, copybytes,
680 x * bpp, c);
681 break;
682 default:
683 return (EINVAL);
684 }
685 }
686 }
687 }
688
689 return (0);
690 }
691
692 static int
gfxfb_blt_video_to_video(uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height)693 gfxfb_blt_video_to_video(uint32_t SourceX, uint32_t SourceY,
694 uint32_t DestinationX, uint32_t DestinationY,
695 uint32_t Width, uint32_t Height)
696 {
697 uint32_t bpp, copybytes;
698 int pitch;
699 uint8_t *source, *destination;
700 off_t off;
701
702 if (SourceY + Height >
703 gfx_state.tg_fb.fb_height)
704 return (EINVAL);
705
706 if (SourceX + Width > gfx_state.tg_fb.fb_width)
707 return (EINVAL);
708
709 if (DestinationY + Height >
710 gfx_state.tg_fb.fb_height)
711 return (EINVAL);
712
713 if (DestinationX + Width > gfx_state.tg_fb.fb_width)
714 return (EINVAL);
715
716 if (Width == 0 || Height == 0)
717 return (EINVAL);
718
719 bpp = roundup2(gfx_state.tg_fb.fb_bpp, 8) >> 3;
720 pitch = gfx_state.tg_fb.fb_stride * bpp;
721
722 copybytes = Width * bpp;
723
724 off = SourceY * pitch + SourceX * bpp;
725 source = gfx_get_fb_address() + off;
726 off = DestinationY * pitch + DestinationX * bpp;
727 destination = gfx_get_fb_address() + off;
728
729 if ((uintptr_t)destination > (uintptr_t)source) {
730 source += Height * pitch;
731 destination += Height * pitch;
732 pitch = -pitch;
733 }
734
735 while (Height-- > 0) {
736 bcopy(source, destination, copybytes);
737 source += pitch;
738 destination += pitch;
739 }
740
741 return (0);
742 }
743
744 static void
gfxfb_shadow_fill(uint32_t * BltBuffer,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height)745 gfxfb_shadow_fill(uint32_t *BltBuffer,
746 uint32_t DestinationX, uint32_t DestinationY,
747 uint32_t Width, uint32_t Height)
748 {
749 uint32_t fbX, fbY;
750
751 if (gfx_state.tg_shadow_fb == NULL)
752 return;
753
754 fbX = gfx_state.tg_fb.fb_width;
755 fbY = gfx_state.tg_fb.fb_height;
756
757 if (BltBuffer == NULL)
758 return;
759
760 if (DestinationX + Width > fbX)
761 Width = fbX - DestinationX;
762
763 if (DestinationY + Height > fbY)
764 Height = fbY - DestinationY;
765
766 uint32_t y2 = Height + DestinationY;
767 for (uint32_t y1 = DestinationY; y1 < y2; y1++) {
768 uint32_t off = y1 * fbX + DestinationX;
769
770 for (uint32_t x = 0; x < Width; x++) {
771 gfx_state.tg_shadow_fb[off + x] = *BltBuffer;
772 }
773 }
774 }
775
776 int
gfxfb_blt(void * BltBuffer,GFXFB_BLT_OPERATION BltOperation,uint32_t SourceX,uint32_t SourceY,uint32_t DestinationX,uint32_t DestinationY,uint32_t Width,uint32_t Height,uint32_t Delta)777 gfxfb_blt(void *BltBuffer, GFXFB_BLT_OPERATION BltOperation,
778 uint32_t SourceX, uint32_t SourceY,
779 uint32_t DestinationX, uint32_t DestinationY,
780 uint32_t Width, uint32_t Height, uint32_t Delta)
781 {
782 int rv;
783 #if defined(EFI)
784 EFI_STATUS status;
785 EFI_GRAPHICS_OUTPUT *gop = gfx_state.tg_private;
786 extern int boot_services_gone;
787 EFI_TPL tpl;
788
789 /*
790 * We assume Blt() does work, if not, we will need to build
791 * exception list case by case.
792 */
793 if (gop != NULL && boot_services_gone == 0) {
794 tpl = BS->RaiseTPL(TPL_NOTIFY);
795 switch (BltOperation) {
796 case GfxFbBltVideoFill:
797 gfxfb_shadow_fill(BltBuffer, DestinationX,
798 DestinationY, Width, Height);
799 status = gop->Blt(gop, BltBuffer, EfiBltVideoFill,
800 SourceX, SourceY, DestinationX, DestinationY,
801 Width, Height, Delta);
802 break;
803
804 case GfxFbBltVideoToBltBuffer:
805 status = gop->Blt(gop, BltBuffer,
806 EfiBltVideoToBltBuffer,
807 SourceX, SourceY, DestinationX, DestinationY,
808 Width, Height, Delta);
809 break;
810
811 case GfxFbBltBufferToVideo:
812 status = gop->Blt(gop, BltBuffer, EfiBltBufferToVideo,
813 SourceX, SourceY, DestinationX, DestinationY,
814 Width, Height, Delta);
815 break;
816
817 case GfxFbBltVideoToVideo:
818 status = gop->Blt(gop, BltBuffer, EfiBltVideoToVideo,
819 SourceX, SourceY, DestinationX, DestinationY,
820 Width, Height, Delta);
821 break;
822
823 default:
824 status = EFI_INVALID_PARAMETER;
825 break;
826 }
827
828 switch (status) {
829 case EFI_SUCCESS:
830 rv = 0;
831 break;
832
833 case EFI_INVALID_PARAMETER:
834 rv = EINVAL;
835 break;
836
837 case EFI_DEVICE_ERROR:
838 default:
839 rv = EIO;
840 break;
841 }
842
843 BS->RestoreTPL(tpl);
844 return (rv);
845 }
846 #endif
847
848 switch (BltOperation) {
849 case GfxFbBltVideoFill:
850 gfxfb_shadow_fill(BltBuffer, DestinationX, DestinationY,
851 Width, Height);
852 rv = gfxfb_blt_fill(BltBuffer, DestinationX, DestinationY,
853 Width, Height);
854 break;
855
856 case GfxFbBltVideoToBltBuffer:
857 rv = gfxfb_blt_video_to_buffer(BltBuffer, SourceX, SourceY,
858 DestinationX, DestinationY, Width, Height, Delta);
859 break;
860
861 case GfxFbBltBufferToVideo:
862 rv = gfxfb_blt_buffer_to_video(BltBuffer, SourceX, SourceY,
863 DestinationX, DestinationY, Width, Height, Delta);
864 break;
865
866 case GfxFbBltVideoToVideo:
867 rv = gfxfb_blt_video_to_video(SourceX, SourceY,
868 DestinationX, DestinationY, Width, Height);
869 break;
870
871 default:
872 rv = EINVAL;
873 break;
874 }
875 return (rv);
876 }
877
878 void
gfx_bitblt_bitmap(teken_gfx_t * state,const uint8_t * glyph,const teken_attr_t * a,uint32_t alpha,bool cursor)879 gfx_bitblt_bitmap(teken_gfx_t *state, const uint8_t *glyph,
880 const teken_attr_t *a, uint32_t alpha, bool cursor)
881 {
882 uint32_t width, height;
883 uint32_t fgc, bgc, bpl, cc, o;
884 int bpp, bit, byte;
885 bool invert = false;
886
887 bpp = 4; /* We only generate BGRA */
888 width = state->tg_font.vf_width;
889 height = state->tg_font.vf_height;
890 bpl = (width + 7) / 8; /* Bytes per source line. */
891
892 fgc = a->ta_fgcolor;
893 bgc = a->ta_bgcolor;
894 if (a->ta_format & TF_BOLD)
895 fgc |= TC_LIGHT;
896 if (a->ta_format & TF_BLINK)
897 bgc |= TC_LIGHT;
898
899 fgc = gfx_fb_color_map(fgc);
900 bgc = gfx_fb_color_map(bgc);
901
902 if (a->ta_format & TF_REVERSE)
903 invert = !invert;
904 if (cursor)
905 invert = !invert;
906 if (invert) {
907 uint32_t tmp;
908
909 tmp = fgc;
910 fgc = bgc;
911 bgc = tmp;
912 }
913
914 alpha = alpha << 24;
915 fgc |= alpha;
916 bgc |= alpha;
917
918 for (uint32_t y = 0; y < height; y++) {
919 for (uint32_t x = 0; x < width; x++) {
920 byte = y * bpl + x / 8;
921 bit = 0x80 >> (x % 8);
922 o = y * width * bpp + x * bpp;
923 cc = glyph[byte] & bit ? fgc : bgc;
924
925 gfx_mem_wr4(state->tg_glyph,
926 state->tg_glyph_size, o, cc);
927 }
928 }
929 }
930
931 /*
932 * Draw prepared glyph on terminal point p.
933 */
934 static void
gfx_fb_printchar(teken_gfx_t * state,const teken_pos_t * p)935 gfx_fb_printchar(teken_gfx_t *state, const teken_pos_t *p)
936 {
937 unsigned x, y, width, height;
938
939 width = state->tg_font.vf_width;
940 height = state->tg_font.vf_height;
941 x = state->tg_origin.tp_col + p->tp_col * width;
942 y = state->tg_origin.tp_row + p->tp_row * height;
943
944 gfx_fb_cons_display(x, y, width, height, state->tg_glyph);
945 }
946
947 /*
948 * Store char with its attribute to buffer and put it on screen.
949 */
950 void
gfx_fb_putchar(void * arg,const teken_pos_t * p,teken_char_t c,const teken_attr_t * a)951 gfx_fb_putchar(void *arg, const teken_pos_t *p, teken_char_t c,
952 const teken_attr_t *a)
953 {
954 teken_gfx_t *state = arg;
955 const uint8_t *glyph;
956 int idx;
957
958 idx = p->tp_col + p->tp_row * state->tg_tp.tp_col;
959 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
960 return;
961
962 /* remove the cursor */
963 if (state->tg_cursor_visible)
964 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
965
966 screen_buffer[idx].c = c;
967 screen_buffer[idx].a = *a;
968
969 glyph = font_lookup(&state->tg_font, c, a);
970 gfx_bitblt_bitmap(state, glyph, a, 0xff, false);
971 gfx_fb_printchar(state, p);
972
973 /* display the cursor */
974 if (state->tg_cursor_visible) {
975 const teken_pos_t *c;
976
977 c = teken_get_cursor(&state->tg_teken);
978 gfx_fb_cursor_draw(state, c, true);
979 }
980 }
981
982 void
gfx_fb_fill(void * arg,const teken_rect_t * r,teken_char_t c,const teken_attr_t * a)983 gfx_fb_fill(void *arg, const teken_rect_t *r, teken_char_t c,
984 const teken_attr_t *a)
985 {
986 teken_gfx_t *state = arg;
987 const uint8_t *glyph;
988 teken_pos_t p;
989 struct text_pixel *row;
990
991 /* remove the cursor */
992 if (state->tg_cursor_visible)
993 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
994
995 glyph = font_lookup(&state->tg_font, c, a);
996 gfx_bitblt_bitmap(state, glyph, a, 0xff, false);
997
998 for (p.tp_row = r->tr_begin.tp_row; p.tp_row < r->tr_end.tp_row;
999 p.tp_row++) {
1000 row = &screen_buffer[p.tp_row * state->tg_tp.tp_col];
1001 for (p.tp_col = r->tr_begin.tp_col;
1002 p.tp_col < r->tr_end.tp_col; p.tp_col++) {
1003 row[p.tp_col].c = c;
1004 row[p.tp_col].a = *a;
1005 gfx_fb_printchar(state, &p);
1006 }
1007 }
1008
1009 /* display the cursor */
1010 if (state->tg_cursor_visible) {
1011 const teken_pos_t *c;
1012
1013 c = teken_get_cursor(&state->tg_teken);
1014 gfx_fb_cursor_draw(state, c, true);
1015 }
1016 }
1017
1018 static void
gfx_fb_cursor_draw(teken_gfx_t * state,const teken_pos_t * pos,bool on)1019 gfx_fb_cursor_draw(teken_gfx_t *state, const teken_pos_t *pos, bool on)
1020 {
1021 const uint8_t *glyph;
1022 teken_pos_t p;
1023 int idx;
1024
1025 p = *pos;
1026 if (p.tp_col >= state->tg_tp.tp_col)
1027 p.tp_col = state->tg_tp.tp_col - 1;
1028 if (p.tp_row >= state->tg_tp.tp_row)
1029 p.tp_row = state->tg_tp.tp_row - 1;
1030 idx = p.tp_col + p.tp_row * state->tg_tp.tp_col;
1031 if (idx >= state->tg_tp.tp_col * state->tg_tp.tp_row)
1032 return;
1033
1034 glyph = font_lookup(&state->tg_font, screen_buffer[idx].c,
1035 &screen_buffer[idx].a);
1036 gfx_bitblt_bitmap(state, glyph, &screen_buffer[idx].a, 0xff, on);
1037 gfx_fb_printchar(state, &p);
1038
1039 state->tg_cursor = p;
1040 }
1041
1042 void
gfx_fb_cursor(void * arg,const teken_pos_t * p)1043 gfx_fb_cursor(void *arg, const teken_pos_t *p)
1044 {
1045 teken_gfx_t *state = arg;
1046
1047 /* Switch cursor off in old location and back on in new. */
1048 if (state->tg_cursor_visible) {
1049 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1050 gfx_fb_cursor_draw(state, p, true);
1051 }
1052 }
1053
1054 void
gfx_fb_param(void * arg,int cmd,unsigned int value)1055 gfx_fb_param(void *arg, int cmd, unsigned int value)
1056 {
1057 teken_gfx_t *state = arg;
1058 const teken_pos_t *c;
1059
1060 switch (cmd) {
1061 case TP_SETLOCALCURSOR:
1062 /*
1063 * 0 means normal (usually block), 1 means hidden, and
1064 * 2 means blinking (always block) for compatibility with
1065 * syscons. We don't support any changes except hiding,
1066 * so must map 2 to 0.
1067 */
1068 value = (value == 1) ? 0 : 1;
1069 /* FALLTHROUGH */
1070 case TP_SHOWCURSOR:
1071 c = teken_get_cursor(&state->tg_teken);
1072 gfx_fb_cursor_draw(state, c, true);
1073 if (value != 0)
1074 state->tg_cursor_visible = true;
1075 else
1076 state->tg_cursor_visible = false;
1077 break;
1078 default:
1079 /* Not yet implemented */
1080 break;
1081 }
1082 }
1083
1084 bool
is_same_pixel(struct text_pixel * px1,struct text_pixel * px2)1085 is_same_pixel(struct text_pixel *px1, struct text_pixel *px2)
1086 {
1087 if (px1->c != px2->c)
1088 return (false);
1089
1090 /* Is there image stored? */
1091 if ((px1->a.ta_format & TF_IMAGE) ||
1092 (px2->a.ta_format & TF_IMAGE))
1093 return (false);
1094
1095 if (px1->a.ta_format != px2->a.ta_format)
1096 return (false);
1097 if (px1->a.ta_fgcolor != px2->a.ta_fgcolor)
1098 return (false);
1099 if (px1->a.ta_bgcolor != px2->a.ta_bgcolor)
1100 return (false);
1101
1102 return (true);
1103 }
1104
1105 static void
gfx_fb_copy_area(teken_gfx_t * state,const teken_rect_t * s,const teken_pos_t * d)1106 gfx_fb_copy_area(teken_gfx_t *state, const teken_rect_t *s,
1107 const teken_pos_t *d)
1108 {
1109 uint32_t sx, sy, dx, dy, width, height;
1110 uint32_t pitch, bytes;
1111 int step;
1112
1113 width = state->tg_font.vf_width;
1114 height = state->tg_font.vf_height;
1115
1116 sx = s->tr_begin.tp_col * width;
1117 sy = s->tr_begin.tp_row * height;
1118 dx = d->tp_col * width;
1119 dy = d->tp_row * height;
1120
1121 width *= (s->tr_end.tp_col - s->tr_begin.tp_col + 1);
1122
1123 /*
1124 * With no shadow fb, use video to video copy.
1125 */
1126 if (state->tg_shadow_fb == NULL) {
1127 (void) gfxfb_blt(NULL, GfxFbBltVideoToVideo,
1128 sx + state->tg_origin.tp_col,
1129 sy + state->tg_origin.tp_row,
1130 dx + state->tg_origin.tp_col,
1131 dy + state->tg_origin.tp_row,
1132 width, height, 0);
1133 return;
1134 }
1135
1136 /*
1137 * With shadow fb, we need to copy data on both shadow and video,
1138 * to preserve the consistency. We only read data from shadow fb.
1139 */
1140
1141 step = 1;
1142 pitch = state->tg_fb.fb_width;
1143 bytes = width * sizeof (*state->tg_shadow_fb);
1144
1145 /*
1146 * To handle overlapping areas, set up reverse copy here.
1147 */
1148 if (dy * pitch + dx > sy * pitch + sx) {
1149 sy += height;
1150 dy += height;
1151 step = -step;
1152 }
1153
1154 while (height-- > 0) {
1155 uint32_t *source = &state->tg_shadow_fb[sy * pitch + sx];
1156 uint32_t *destination = &state->tg_shadow_fb[dy * pitch + dx];
1157
1158 bcopy(source, destination, bytes);
1159 (void) gfxfb_blt(destination, GfxFbBltBufferToVideo,
1160 0, 0, dx + state->tg_origin.tp_col,
1161 dy + state->tg_origin.tp_row, width, 1, 0);
1162
1163 sy += step;
1164 dy += step;
1165 }
1166 }
1167
1168 static void
gfx_fb_copy_line(teken_gfx_t * state,int ncol,teken_pos_t * s,teken_pos_t * d)1169 gfx_fb_copy_line(teken_gfx_t *state, int ncol, teken_pos_t *s, teken_pos_t *d)
1170 {
1171 teken_rect_t sr;
1172 teken_pos_t dp;
1173 unsigned soffset, doffset;
1174 bool mark = false;
1175 int x;
1176
1177 soffset = s->tp_col + s->tp_row * state->tg_tp.tp_col;
1178 doffset = d->tp_col + d->tp_row * state->tg_tp.tp_col;
1179
1180 for (x = 0; x < ncol; x++) {
1181 if (is_same_pixel(&screen_buffer[soffset + x],
1182 &screen_buffer[doffset + x])) {
1183 if (mark) {
1184 gfx_fb_copy_area(state, &sr, &dp);
1185 mark = false;
1186 }
1187 } else {
1188 screen_buffer[doffset + x] = screen_buffer[soffset + x];
1189 if (mark) {
1190 /* update end point */
1191 sr.tr_end.tp_col = s->tp_col + x;;
1192 } else {
1193 /* set up new rectangle */
1194 mark = true;
1195 sr.tr_begin.tp_col = s->tp_col + x;
1196 sr.tr_begin.tp_row = s->tp_row;
1197 sr.tr_end.tp_col = s->tp_col + x;
1198 sr.tr_end.tp_row = s->tp_row;
1199 dp.tp_col = d->tp_col + x;
1200 dp.tp_row = d->tp_row;
1201 }
1202 }
1203 }
1204 if (mark) {
1205 gfx_fb_copy_area(state, &sr, &dp);
1206 }
1207 }
1208
1209 void
gfx_fb_copy(void * arg,const teken_rect_t * r,const teken_pos_t * p)1210 gfx_fb_copy(void *arg, const teken_rect_t *r, const teken_pos_t *p)
1211 {
1212 teken_gfx_t *state = arg;
1213 unsigned doffset, soffset;
1214 teken_pos_t d, s;
1215 int nrow, ncol, y; /* Has to be signed - >= 0 comparison */
1216
1217 /*
1218 * Copying is a little tricky. We must make sure we do it in
1219 * correct order, to make sure we don't overwrite our own data.
1220 */
1221
1222 nrow = r->tr_end.tp_row - r->tr_begin.tp_row;
1223 ncol = r->tr_end.tp_col - r->tr_begin.tp_col;
1224
1225 if (p->tp_row + nrow > state->tg_tp.tp_row ||
1226 p->tp_col + ncol > state->tg_tp.tp_col)
1227 return;
1228
1229 soffset = r->tr_begin.tp_col + r->tr_begin.tp_row * state->tg_tp.tp_col;
1230 doffset = p->tp_col + p->tp_row * state->tg_tp.tp_col;
1231
1232 /* remove the cursor */
1233 if (state->tg_cursor_visible)
1234 gfx_fb_cursor_draw(state, &state->tg_cursor, false);
1235
1236 /*
1237 * Copy line by line.
1238 */
1239 if (doffset <= soffset) {
1240 s = r->tr_begin;
1241 d = *p;
1242 for (y = 0; y < nrow; y++) {
1243 s.tp_row = r->tr_begin.tp_row + y;
1244 d.tp_row = p->tp_row + y;
1245
1246 gfx_fb_copy_line(state, ncol, &s, &d);
1247 }
1248 } else {
1249 for (y = nrow - 1; y >= 0; y--) {
1250 s.tp_row = r->tr_begin.tp_row + y;
1251 d.tp_row = p->tp_row + y;
1252
1253 gfx_fb_copy_line(state, ncol, &s, &d);
1254 }
1255 }
1256
1257 /* display the cursor */
1258 if (state->tg_cursor_visible) {
1259 const teken_pos_t *c;
1260
1261 c = teken_get_cursor(&state->tg_teken);
1262 gfx_fb_cursor_draw(state, c, true);
1263 }
1264 }
1265
1266 /*
1267 * Implements alpha blending for RGBA data, could use pixels for arguments,
1268 * but byte stream seems more generic.
1269 * The generic alpha blending is:
1270 * blend = alpha * fg + (1.0 - alpha) * bg.
1271 * Since our alpha is not from range [0..1], we scale appropriately.
1272 */
1273 static uint8_t
alpha_blend(uint8_t fg,uint8_t bg,uint8_t alpha)1274 alpha_blend(uint8_t fg, uint8_t bg, uint8_t alpha)
1275 {
1276 uint16_t blend, h, l;
1277
1278 /* trivial corner cases */
1279 if (alpha == 0)
1280 return (bg);
1281 if (alpha == 0xFF)
1282 return (fg);
1283 blend = (alpha * fg + (0xFF - alpha) * bg);
1284 /* Division by 0xFF */
1285 h = blend >> 8;
1286 l = blend & 0xFF;
1287 if (h + l >= 0xFF)
1288 h++;
1289 return (h);
1290 }
1291
1292 /*
1293 * Implements alpha blending for RGBA data, could use pixels for arguments,
1294 * but byte stream seems more generic.
1295 * The generic alpha blending is:
1296 * blend = alpha * fg + (1.0 - alpha) * bg.
1297 * Since our alpha is not from range [0..1], we scale appropriately.
1298 */
1299 static void
bitmap_cpy(void * dst,void * src,uint32_t size)1300 bitmap_cpy(void *dst, void *src, uint32_t size)
1301 {
1302 #if defined(EFI)
1303 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *ps, *pd;
1304 #else
1305 struct paletteentry *ps, *pd;
1306 #endif
1307 uint32_t i;
1308 uint8_t a;
1309
1310 ps = src;
1311 pd = dst;
1312
1313 /*
1314 * we only implement alpha blending for depth 32.
1315 */
1316 for (i = 0; i < size; i ++) {
1317 a = ps[i].Reserved;
1318 pd[i].Red = alpha_blend(ps[i].Red, pd[i].Red, a);
1319 pd[i].Green = alpha_blend(ps[i].Green, pd[i].Green, a);
1320 pd[i].Blue = alpha_blend(ps[i].Blue, pd[i].Blue, a);
1321 pd[i].Reserved = a;
1322 }
1323 }
1324
1325 static void *
allocate_glyphbuffer(uint32_t width,uint32_t height)1326 allocate_glyphbuffer(uint32_t width, uint32_t height)
1327 {
1328 size_t size;
1329
1330 size = sizeof (*GlyphBuffer) * width * height;
1331 if (size != GlyphBufferSize) {
1332 free(GlyphBuffer);
1333 GlyphBuffer = malloc(size);
1334 if (GlyphBuffer == NULL)
1335 return (NULL);
1336 GlyphBufferSize = size;
1337 }
1338 return (GlyphBuffer);
1339 }
1340
1341 void
gfx_fb_cons_display(uint32_t x,uint32_t y,uint32_t width,uint32_t height,void * data)1342 gfx_fb_cons_display(uint32_t x, uint32_t y, uint32_t width, uint32_t height,
1343 void *data)
1344 {
1345 #if defined(EFI)
1346 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *buf, *p;
1347 #else
1348 struct paletteentry *buf, *p;
1349 #endif
1350 size_t size;
1351
1352 /*
1353 * If we do have shadow fb, we will use shadow to render data,
1354 * and copy shadow to video.
1355 */
1356 if (gfx_state.tg_shadow_fb != NULL) {
1357 uint32_t pitch = gfx_state.tg_fb.fb_width;
1358
1359 /* Copy rectangle line by line. */
1360 p = data;
1361 for (uint32_t sy = 0; sy < height; sy++) {
1362 buf = (void *)(gfx_state.tg_shadow_fb +
1363 (y - gfx_state.tg_origin.tp_row) * pitch +
1364 x - gfx_state.tg_origin.tp_col);
1365 bitmap_cpy(buf, &p[sy * width], width);
1366 (void) gfxfb_blt(buf, GfxFbBltBufferToVideo,
1367 0, 0, x, y, width, 1, 0);
1368 y++;
1369 }
1370 return;
1371 }
1372
1373 /*
1374 * Common data to display is glyph, use preallocated
1375 * glyph buffer.
1376 */
1377 if (gfx_state.tg_glyph_size != GlyphBufferSize)
1378 (void) allocate_glyphbuffer(width, height);
1379
1380 size = width * height * sizeof(*buf);
1381 if (size == GlyphBufferSize)
1382 buf = GlyphBuffer;
1383 else
1384 buf = malloc(size);
1385 if (buf == NULL)
1386 return;
1387
1388 if (gfxfb_blt(buf, GfxFbBltVideoToBltBuffer, x, y, 0, 0,
1389 width, height, 0) == 0) {
1390 bitmap_cpy(buf, data, width * height);
1391 (void) gfxfb_blt(buf, GfxFbBltBufferToVideo, 0, 0, x, y,
1392 width, height, 0);
1393 }
1394 if (buf != GlyphBuffer)
1395 free(buf);
1396 }
1397
1398 /*
1399 * Public graphics primitives.
1400 */
1401
1402 static int
isqrt(int num)1403 isqrt(int num)
1404 {
1405 int res = 0;
1406 int bit = 1 << 30;
1407
1408 /* "bit" starts at the highest power of four <= the argument. */
1409 while (bit > num)
1410 bit >>= 2;
1411
1412 while (bit != 0) {
1413 if (num >= res + bit) {
1414 num -= res + bit;
1415 res = (res >> 1) + bit;
1416 } else {
1417 res >>= 1;
1418 }
1419 bit >>= 2;
1420 }
1421 return (res);
1422 }
1423
1424 static uint32_t
gfx_fb_getcolor(void)1425 gfx_fb_getcolor(void)
1426 {
1427 uint32_t c;
1428 const teken_attr_t *ap;
1429
1430 ap = teken_get_curattr(&gfx_state.tg_teken);
1431 if (ap->ta_format & TF_REVERSE) {
1432 c = ap->ta_bgcolor;
1433 if (ap->ta_format & TF_BLINK)
1434 c |= TC_LIGHT;
1435 } else {
1436 c = ap->ta_fgcolor;
1437 if (ap->ta_format & TF_BOLD)
1438 c |= TC_LIGHT;
1439 }
1440
1441 return (gfx_fb_color_map(c));
1442 }
1443
1444 /* set pixel in framebuffer using gfx coordinates */
1445 void
gfx_fb_setpixel(uint32_t x,uint32_t y)1446 gfx_fb_setpixel(uint32_t x, uint32_t y)
1447 {
1448 uint32_t c;
1449
1450 if (gfx_state.tg_fb_type == FB_TEXT)
1451 return;
1452
1453 c = gfx_fb_getcolor();
1454
1455 if (x >= gfx_state.tg_fb.fb_width ||
1456 y >= gfx_state.tg_fb.fb_height)
1457 return;
1458
1459 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x, y, 1, 1, 0);
1460 }
1461
1462 /*
1463 * draw rectangle in framebuffer using gfx coordinates.
1464 */
1465 void
gfx_fb_drawrect(uint32_t x1,uint32_t y1,uint32_t x2,uint32_t y2,uint32_t fill)1466 gfx_fb_drawrect(uint32_t x1, uint32_t y1, uint32_t x2, uint32_t y2,
1467 uint32_t fill)
1468 {
1469 uint32_t c;
1470
1471 if (gfx_state.tg_fb_type == FB_TEXT)
1472 return;
1473
1474 c = gfx_fb_getcolor();
1475
1476 if (fill != 0) {
1477 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1,
1478 y2 - y1, 0);
1479 } else {
1480 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, x2 - x1, 1, 0);
1481 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y2, x2 - x1, 1, 0);
1482 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x1, y1, 1, y2 - y1, 0);
1483 gfxfb_blt(&c, GfxFbBltVideoFill, 0, 0, x2, y1, 1, y2 - y1, 0);
1484 }
1485 }
1486
1487 void
gfx_fb_line(uint32_t x0,uint32_t y0,uint32_t x1,uint32_t y1,uint32_t wd)1488 gfx_fb_line(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t wd)
1489 {
1490 int dx, sx, dy, sy;
1491 int err, e2, x2, y2, ed, width;
1492
1493 if (gfx_state.tg_fb_type == FB_TEXT)
1494 return;
1495
1496 width = wd;
1497 sx = x0 < x1? 1 : -1;
1498 sy = y0 < y1? 1 : -1;
1499 dx = x1 > x0? x1 - x0 : x0 - x1;
1500 dy = y1 > y0? y1 - y0 : y0 - y1;
1501 err = dx + dy;
1502 ed = dx + dy == 0 ? 1: isqrt(dx * dx + dy * dy);
1503
1504 for (;;) {
1505 gfx_fb_setpixel(x0, y0);
1506 e2 = err;
1507 x2 = x0;
1508 if ((e2 << 1) >= -dx) { /* x step */
1509 e2 += dy;
1510 y2 = y0;
1511 while (e2 < ed * width &&
1512 (y1 != (uint32_t)y2 || dx > dy)) {
1513 y2 += sy;
1514 gfx_fb_setpixel(x0, y2);
1515 e2 += dx;
1516 }
1517 if (x0 == x1)
1518 break;
1519 e2 = err;
1520 err -= dy;
1521 x0 += sx;
1522 }
1523 if ((e2 << 1) <= dy) { /* y step */
1524 e2 = dx-e2;
1525 while (e2 < ed * width &&
1526 (x1 != (uint32_t)x2 || dx < dy)) {
1527 x2 += sx;
1528 gfx_fb_setpixel(x2, y0);
1529 e2 += dy;
1530 }
1531 if (y0 == y1)
1532 break;
1533 err += dx;
1534 y0 += sy;
1535 }
1536 }
1537 }
1538
1539 /*
1540 * quadratic Bézier curve limited to gradients without sign change.
1541 */
1542 void
gfx_fb_bezier(uint32_t x0,uint32_t y0,uint32_t x1,uint32_t y1,uint32_t x2,uint32_t y2,uint32_t wd)1543 gfx_fb_bezier(uint32_t x0, uint32_t y0, uint32_t x1, uint32_t y1, uint32_t x2,
1544 uint32_t y2, uint32_t wd)
1545 {
1546 int sx, sy, xx, yy, xy, width;
1547 int dx, dy, err, curvature;
1548 int i;
1549
1550 if (gfx_state.tg_fb_type == FB_TEXT)
1551 return;
1552
1553 width = wd;
1554 sx = x2 - x1;
1555 sy = y2 - y1;
1556 xx = x0 - x1;
1557 yy = y0 - y1;
1558 curvature = xx*sy - yy*sx;
1559
1560 if (sx*sx + sy*sy > xx*xx+yy*yy) {
1561 x2 = x0;
1562 x0 = sx + x1;
1563 y2 = y0;
1564 y0 = sy + y1;
1565 curvature = -curvature;
1566 }
1567 if (curvature != 0) {
1568 xx += sx;
1569 sx = x0 < x2? 1 : -1;
1570 xx *= sx;
1571 yy += sy;
1572 sy = y0 < y2? 1 : -1;
1573 yy *= sy;
1574 xy = (xx*yy) << 1;
1575 xx *= xx;
1576 yy *= yy;
1577 if (curvature * sx * sy < 0) {
1578 xx = -xx;
1579 yy = -yy;
1580 xy = -xy;
1581 curvature = -curvature;
1582 }
1583 dx = 4 * sy * curvature * (x1 - x0) + xx - xy;
1584 dy = 4 * sx * curvature * (y0 - y1) + yy - xy;
1585 xx += xx;
1586 yy += yy;
1587 err = dx + dy + xy;
1588 do {
1589 for (i = 0; i <= width; i++)
1590 gfx_fb_setpixel(x0 + i, y0);
1591 if (x0 == x2 && y0 == y2)
1592 return; /* last pixel -> curve finished */
1593 y1 = 2 * err < dx;
1594 if (2 * err > dy) {
1595 x0 += sx;
1596 dx -= xy;
1597 dy += yy;
1598 err += dy;
1599 }
1600 if (y1 != 0) {
1601 y0 += sy;
1602 dy -= xy;
1603 dx += xx;
1604 err += dx;
1605 }
1606 } while (dy < dx); /* gradient negates -> algorithm fails */
1607 }
1608 gfx_fb_line(x0, y0, x2, y2, width);
1609 }
1610
1611 /*
1612 * draw rectangle using terminal coordinates and current foreground color.
1613 */
1614 void
gfx_term_drawrect(uint32_t ux1,uint32_t uy1,uint32_t ux2,uint32_t uy2)1615 gfx_term_drawrect(uint32_t ux1, uint32_t uy1, uint32_t ux2, uint32_t uy2)
1616 {
1617 int x1, y1, x2, y2;
1618 int xshift, yshift;
1619 int width, i;
1620 uint32_t vf_width, vf_height;
1621 teken_rect_t r;
1622
1623 if (gfx_state.tg_fb_type == FB_TEXT)
1624 return;
1625
1626 vf_width = gfx_state.tg_font.vf_width;
1627 vf_height = gfx_state.tg_font.vf_height;
1628 width = vf_width / 4; /* line width */
1629 xshift = (vf_width - width) / 2;
1630 yshift = (vf_height - width) / 2;
1631
1632 /* Shift coordinates */
1633 if (ux1 != 0)
1634 ux1--;
1635 if (uy1 != 0)
1636 uy1--;
1637 ux2--;
1638 uy2--;
1639
1640 /* mark area used in terminal */
1641 r.tr_begin.tp_col = ux1;
1642 r.tr_begin.tp_row = uy1;
1643 r.tr_end.tp_col = ux2 + 1;
1644 r.tr_end.tp_row = uy2 + 1;
1645
1646 term_image_display(&gfx_state, &r);
1647
1648 /*
1649 * Draw horizontal lines width points thick, shifted from outer edge.
1650 */
1651 x1 = (ux1 + 1) * vf_width + gfx_state.tg_origin.tp_col;
1652 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1653 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1654 gfx_fb_drawrect(x1, y1, x2, y1 + width, 1);
1655 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1656 y2 += vf_height - yshift - width;
1657 gfx_fb_drawrect(x1, y2, x2, y2 + width, 1);
1658
1659 /*
1660 * Draw vertical lines width points thick, shifted from outer edge.
1661 */
1662 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1663 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1664 y1 += vf_height;
1665 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1666 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1667 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1668 x1 += vf_width - xshift - width;
1669 gfx_fb_drawrect(x1, y1, x1 + width, y2, 1);
1670
1671 /* Draw upper left corner. */
1672 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1673 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1674 y1 += vf_height;
1675
1676 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
1677 x2 += vf_width;
1678 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1679 for (i = 0; i <= width; i++)
1680 gfx_fb_bezier(x1 + i, y1, x1 + i, y2 + i, x2, y2 + i, width-i);
1681
1682 /* Draw lower left corner. */
1683 x1 = ux1 * vf_width + gfx_state.tg_origin.tp_col;
1684 x1 += vf_width;
1685 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1686 y1 += vf_height - yshift;
1687 x2 = ux1 * vf_width + gfx_state.tg_origin.tp_col + xshift;
1688 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1689 for (i = 0; i <= width; i++)
1690 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
1691
1692 /* Draw upper right corner. */
1693 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1694 y1 = uy1 * vf_height + gfx_state.tg_origin.tp_row + yshift;
1695 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1696 x2 += vf_width - xshift - width;
1697 y2 = uy1 * vf_height + gfx_state.tg_origin.tp_row;
1698 y2 += vf_height;
1699 for (i = 0; i <= width; i++)
1700 gfx_fb_bezier(x1, y1 + i, x2 + i, y1 + i, x2 + i, y2, width-i);
1701
1702 /* Draw lower right corner. */
1703 x1 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1704 y1 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1705 y1 += vf_height - yshift;
1706 x2 = ux2 * vf_width + gfx_state.tg_origin.tp_col;
1707 x2 += vf_width - xshift - width;
1708 y2 = uy2 * vf_height + gfx_state.tg_origin.tp_row;
1709 for (i = 0; i <= width; i++)
1710 gfx_fb_bezier(x1, y1 - i, x2 + i, y1 - i, x2 + i, y2, width-i);
1711 }
1712
1713 int
gfx_fb_putimage(png_t * png,uint32_t ux1,uint32_t uy1,uint32_t ux2,uint32_t uy2,uint32_t flags)1714 gfx_fb_putimage(png_t *png, uint32_t ux1, uint32_t uy1, uint32_t ux2,
1715 uint32_t uy2, uint32_t flags)
1716 {
1717 #if defined(EFI)
1718 EFI_GRAPHICS_OUTPUT_BLT_PIXEL *p;
1719 #else
1720 struct paletteentry *p;
1721 #endif
1722 uint8_t *data;
1723 uint32_t i, j, x, y, fheight, fwidth;
1724 int rs, gs, bs;
1725 uint8_t r, g, b, a;
1726 bool scale = false;
1727 bool trace = false;
1728 teken_rect_t rect;
1729
1730 trace = (flags & FL_PUTIMAGE_DEBUG) != 0;
1731
1732 if (gfx_state.tg_fb_type == FB_TEXT) {
1733 if (trace)
1734 printf("Framebuffer not active.\n");
1735 return (1);
1736 }
1737
1738 if (png->color_type != PNG_TRUECOLOR_ALPHA) {
1739 if (trace)
1740 printf("Not truecolor image.\n");
1741 return (1);
1742 }
1743
1744 if (ux1 > gfx_state.tg_fb.fb_width ||
1745 uy1 > gfx_state.tg_fb.fb_height) {
1746 if (trace)
1747 printf("Top left coordinate off screen.\n");
1748 return (1);
1749 }
1750
1751 if (png->width > UINT16_MAX || png->height > UINT16_MAX) {
1752 if (trace)
1753 printf("Image too large.\n");
1754 return (1);
1755 }
1756
1757 if (png->width < 1 || png->height < 1) {
1758 if (trace)
1759 printf("Image too small.\n");
1760 return (1);
1761 }
1762
1763 /*
1764 * If 0 was passed for either ux2 or uy2, then calculate the missing
1765 * part of the bottom right coordinate.
1766 */
1767 scale = true;
1768 if (ux2 == 0 && uy2 == 0) {
1769 /* Both 0, use the native resolution of the image */
1770 ux2 = ux1 + png->width;
1771 uy2 = uy1 + png->height;
1772 scale = false;
1773 } else if (ux2 == 0) {
1774 /* Set ux2 from uy2/uy1 to maintain aspect ratio */
1775 ux2 = ux1 + (png->width * (uy2 - uy1)) / png->height;
1776 } else if (uy2 == 0) {
1777 /* Set uy2 from ux2/ux1 to maintain aspect ratio */
1778 uy2 = uy1 + (png->height * (ux2 - ux1)) / png->width;
1779 }
1780
1781 if (ux2 > gfx_state.tg_fb.fb_width ||
1782 uy2 > gfx_state.tg_fb.fb_height) {
1783 if (trace)
1784 printf("Bottom right coordinate off screen.\n");
1785 return (1);
1786 }
1787
1788 fwidth = ux2 - ux1;
1789 fheight = uy2 - uy1;
1790
1791 /*
1792 * If the original image dimensions have been passed explicitly,
1793 * disable scaling.
1794 */
1795 if (fwidth == png->width && fheight == png->height)
1796 scale = false;
1797
1798 if (ux1 == 0) {
1799 /*
1800 * No top left X co-ordinate (real coordinates start at 1),
1801 * place as far right as it will fit.
1802 */
1803 ux2 = gfx_state.tg_fb.fb_width - gfx_state.tg_origin.tp_col;
1804 ux1 = ux2 - fwidth;
1805 }
1806
1807 if (uy1 == 0) {
1808 /*
1809 * No top left Y co-ordinate (real coordinates start at 1),
1810 * place as far down as it will fit.
1811 */
1812 uy2 = gfx_state.tg_fb.fb_height - gfx_state.tg_origin.tp_row;
1813 uy1 = uy2 - fheight;
1814 }
1815
1816 if (ux1 >= ux2 || uy1 >= uy2) {
1817 if (trace)
1818 printf("Image dimensions reversed.\n");
1819 return (1);
1820 }
1821
1822 if (fwidth < 2 || fheight < 2) {
1823 if (trace)
1824 printf("Target area too small\n");
1825 return (1);
1826 }
1827
1828 if (trace)
1829 printf("Image %ux%u -> %ux%u @%ux%u\n",
1830 png->width, png->height, fwidth, fheight, ux1, uy1);
1831
1832 rect.tr_begin.tp_col = ux1 / gfx_state.tg_font.vf_width;
1833 rect.tr_begin.tp_row = uy1 / gfx_state.tg_font.vf_height;
1834 rect.tr_end.tp_col = (ux1 + fwidth) / gfx_state.tg_font.vf_width;
1835 rect.tr_end.tp_row = (uy1 + fheight) / gfx_state.tg_font.vf_height;
1836
1837 /*
1838 * mark area used in terminal
1839 */
1840 if (!(flags & FL_PUTIMAGE_NOSCROLL))
1841 term_image_display(&gfx_state, &rect);
1842
1843 if ((flags & FL_PUTIMAGE_BORDER))
1844 gfx_fb_drawrect(ux1, uy1, ux2, uy2, 0);
1845
1846 data = malloc(fwidth * fheight * sizeof(*p));
1847 p = (void *)data;
1848 if (data == NULL) {
1849 if (trace)
1850 printf("Out of memory.\n");
1851 return (1);
1852 }
1853
1854 /*
1855 * Build image for our framebuffer.
1856 */
1857
1858 /* Helper to calculate the pixel index from the source png */
1859 #define GETPIXEL(xx, yy) (((yy) * png->width + (xx)) * png->bpp)
1860
1861 /*
1862 * For each of the x and y directions, calculate the number of pixels
1863 * in the source image that correspond to a single pixel in the target.
1864 * Use fixed-point arithmetic with 16-bits for each of the integer and
1865 * fractional parts.
1866 */
1867 const uint32_t wcstep = ((png->width - 1) << 16) / (fwidth - 1);
1868 const uint32_t hcstep = ((png->height - 1) << 16) / (fheight - 1);
1869
1870 rs = 8 - (fls(gfx_state.tg_fb.fb_mask_red) -
1871 ffs(gfx_state.tg_fb.fb_mask_red) + 1);
1872 gs = 8 - (fls(gfx_state.tg_fb.fb_mask_green) -
1873 ffs(gfx_state.tg_fb.fb_mask_green) + 1);
1874 bs = 8 - (fls(gfx_state.tg_fb.fb_mask_blue) -
1875 ffs(gfx_state.tg_fb.fb_mask_blue) + 1);
1876
1877 uint32_t hc = 0;
1878 for (y = 0; y < fheight; y++) {
1879 uint32_t hc2 = (hc >> 9) & 0x7f;
1880 uint32_t hc1 = 0x80 - hc2;
1881
1882 uint32_t offset_y = hc >> 16;
1883 uint32_t offset_y1 = offset_y + 1;
1884
1885 uint32_t wc = 0;
1886 for (x = 0; x < fwidth; x++) {
1887 uint32_t wc2 = (wc >> 9) & 0x7f;
1888 uint32_t wc1 = 0x80 - wc2;
1889
1890 uint32_t offset_x = wc >> 16;
1891 uint32_t offset_x1 = offset_x + 1;
1892
1893 /* Target pixel index */
1894 j = y * fwidth + x;
1895
1896 if (!scale) {
1897 i = GETPIXEL(x, y);
1898 r = png->image[i];
1899 g = png->image[i + 1];
1900 b = png->image[i + 2];
1901 a = png->image[i + 3];
1902 } else {
1903 uint8_t pixel[4];
1904
1905 uint32_t p00 = GETPIXEL(offset_x, offset_y);
1906 uint32_t p01 = GETPIXEL(offset_x, offset_y1);
1907 uint32_t p10 = GETPIXEL(offset_x1, offset_y);
1908 uint32_t p11 = GETPIXEL(offset_x1, offset_y1);
1909
1910 /*
1911 * Given a 2x2 array of pixels in the source
1912 * image, combine them to produce a single
1913 * value for the pixel in the target image.
1914 * Each column of pixels is combined using
1915 * a weighted average where the top and bottom
1916 * pixels contribute hc1 and hc2 respectively.
1917 * The calculation for bottom pixel pB and
1918 * top pixel pT is:
1919 * (pT * hc1 + pB * hc2) / (hc1 + hc2)
1920 * Once the values are determined for the two
1921 * columns of pixels, then the columns are
1922 * averaged together in the same way but using
1923 * wc1 and wc2 for the weightings.
1924 *
1925 * Since hc1 and hc2 are chosen so that
1926 * hc1 + hc2 == 128 (and same for wc1 + wc2),
1927 * the >> 14 below is a quick way to divide by
1928 * (hc1 + hc2) * (wc1 + wc2)
1929 */
1930 for (i = 0; i < 4; i++)
1931 pixel[i] = (
1932 (png->image[p00 + i] * hc1 +
1933 png->image[p01 + i] * hc2) * wc1 +
1934 (png->image[p10 + i] * hc1 +
1935 png->image[p11 + i] * hc2) * wc2)
1936 >> 14;
1937
1938 r = pixel[0];
1939 g = pixel[1];
1940 b = pixel[2];
1941 a = pixel[3];
1942 }
1943
1944 if (trace)
1945 printf("r/g/b: %x/%x/%x\n", r, g, b);
1946 /*
1947 * Rough colorspace reduction for 15/16 bit colors.
1948 */
1949 p[j].Red = r >> rs;
1950 p[j].Green = g >> gs;
1951 p[j].Blue = b >> bs;
1952 p[j].Reserved = a;
1953
1954 wc += wcstep;
1955 }
1956 hc += hcstep;
1957 }
1958
1959 gfx_fb_cons_display(ux1, uy1, fwidth, fheight, data);
1960 free(data);
1961 return (0);
1962 }
1963
1964 /*
1965 * Reset font flags to FONT_AUTO.
1966 */
1967 void
reset_font_flags(void)1968 reset_font_flags(void)
1969 {
1970 struct fontlist *fl;
1971
1972 STAILQ_FOREACH(fl, &fonts, font_next) {
1973 fl->font_flags = FONT_AUTO;
1974 }
1975 }
1976
1977 /* Return w^2 + h^2 or 0, if the dimensions are unknown */
1978 static unsigned
edid_diagonal_squared(void)1979 edid_diagonal_squared(void)
1980 {
1981 unsigned w, h;
1982
1983 if (edid_info == NULL)
1984 return (0);
1985
1986 w = edid_info->display.max_horizontal_image_size;
1987 h = edid_info->display.max_vertical_image_size;
1988
1989 /* If either one is 0, we have aspect ratio, not size */
1990 if (w == 0 || h == 0)
1991 return (0);
1992
1993 /*
1994 * some monitors encode the aspect ratio instead of the physical size.
1995 */
1996 if ((w == 16 && h == 9) || (w == 16 && h == 10) ||
1997 (w == 4 && h == 3) || (w == 5 && h == 4))
1998 return (0);
1999
2000 /*
2001 * translate cm to inch, note we scale by 100 here.
2002 */
2003 w = w * 100 / 254;
2004 h = h * 100 / 254;
2005
2006 /* Return w^2 + h^2 */
2007 return (w * w + h * h);
2008 }
2009
2010 /*
2011 * calculate pixels per inch.
2012 */
2013 static unsigned
gfx_get_ppi(void)2014 gfx_get_ppi(void)
2015 {
2016 unsigned dp, di;
2017
2018 di = edid_diagonal_squared();
2019 if (di == 0)
2020 return (0);
2021
2022 dp = gfx_state.tg_fb.fb_width *
2023 gfx_state.tg_fb.fb_width +
2024 gfx_state.tg_fb.fb_height *
2025 gfx_state.tg_fb.fb_height;
2026
2027 return (isqrt(dp / di));
2028 }
2029
2030 /*
2031 * Calculate font size from density independent pixels (dp):
2032 * ((16dp * ppi) / 160) * display_factor.
2033 * Here we are using fixed constants: 1dp == 160 ppi and
2034 * display_factor 2.
2035 *
2036 * We are rounding font size up and are searching for font which is
2037 * not smaller than calculated size value.
2038 */
2039 static vt_font_bitmap_data_t *
gfx_get_font(void)2040 gfx_get_font(void)
2041 {
2042 unsigned ppi, size;
2043 vt_font_bitmap_data_t *font = NULL;
2044 struct fontlist *fl, *next;
2045
2046 /* Text mode is not supported here. */
2047 if (gfx_state.tg_fb_type == FB_TEXT)
2048 return (NULL);
2049
2050 ppi = gfx_get_ppi();
2051 if (ppi == 0)
2052 return (NULL);
2053
2054 /*
2055 * We will search for 16dp font.
2056 * We are using scale up by 10 for roundup.
2057 */
2058 size = (16 * ppi * 10) / 160;
2059 /* Apply display factor 2. */
2060 size = roundup(size * 2, 10) / 10;
2061
2062 STAILQ_FOREACH(fl, &fonts, font_next) {
2063 next = STAILQ_NEXT(fl, font_next);
2064
2065 /*
2066 * If this is last font or, if next font is smaller,
2067 * we have our font. Make sure, it actually is loaded.
2068 */
2069 if (next == NULL || next->font_data->vfbd_height < size) {
2070 font = fl->font_data;
2071 if (font->vfbd_font == NULL ||
2072 fl->font_flags == FONT_RELOAD) {
2073 if (fl->font_load != NULL &&
2074 fl->font_name != NULL)
2075 font = fl->font_load(fl->font_name);
2076 }
2077 break;
2078 }
2079 }
2080
2081 return (font);
2082 }
2083
2084 static vt_font_bitmap_data_t *
set_font(teken_unit_t * rows,teken_unit_t * cols,teken_unit_t h,teken_unit_t w)2085 set_font(teken_unit_t *rows, teken_unit_t *cols, teken_unit_t h, teken_unit_t w)
2086 {
2087 vt_font_bitmap_data_t *font = NULL;
2088 struct fontlist *fl;
2089 unsigned height = h;
2090 unsigned width = w;
2091
2092 /*
2093 * First check for manually loaded font.
2094 */
2095 STAILQ_FOREACH(fl, &fonts, font_next) {
2096 if (fl->font_flags == FONT_MANUAL) {
2097 font = fl->font_data;
2098 if (font->vfbd_font == NULL && fl->font_load != NULL &&
2099 fl->font_name != NULL) {
2100 font = fl->font_load(fl->font_name);
2101 }
2102 if (font == NULL || font->vfbd_font == NULL)
2103 font = NULL;
2104 break;
2105 }
2106 }
2107
2108 if (font == NULL)
2109 font = gfx_get_font();
2110
2111 if (font != NULL) {
2112 *rows = height / font->vfbd_height;
2113 *cols = width / font->vfbd_width;
2114 return (font);
2115 }
2116
2117 /*
2118 * Find best font for these dimensions, or use default.
2119 * If height >= VT_FB_MAX_HEIGHT and width >= VT_FB_MAX_WIDTH,
2120 * do not use smaller font than our DEFAULT_FONT_DATA.
2121 */
2122 STAILQ_FOREACH(fl, &fonts, font_next) {
2123 font = fl->font_data;
2124 if ((*rows * font->vfbd_height <= height &&
2125 *cols * font->vfbd_width <= width) ||
2126 (height >= VT_FB_MAX_HEIGHT &&
2127 width >= VT_FB_MAX_WIDTH &&
2128 font->vfbd_height == DEFAULT_FONT_DATA.vfbd_height &&
2129 font->vfbd_width == DEFAULT_FONT_DATA.vfbd_width)) {
2130 if (font->vfbd_font == NULL ||
2131 fl->font_flags == FONT_RELOAD) {
2132 if (fl->font_load != NULL &&
2133 fl->font_name != NULL) {
2134 font = fl->font_load(fl->font_name);
2135 }
2136 if (font == NULL)
2137 continue;
2138 }
2139 *rows = height / font->vfbd_height;
2140 *cols = width / font->vfbd_width;
2141 break;
2142 }
2143 font = NULL;
2144 }
2145
2146 if (font == NULL) {
2147 /*
2148 * We have fonts sorted smallest last, try it before
2149 * falling back to builtin.
2150 */
2151 fl = STAILQ_LAST(&fonts, fontlist, font_next);
2152 if (fl != NULL && fl->font_load != NULL &&
2153 fl->font_name != NULL) {
2154 font = fl->font_load(fl->font_name);
2155 }
2156 if (font == NULL)
2157 font = &DEFAULT_FONT_DATA;
2158
2159 *rows = height / font->vfbd_height;
2160 *cols = width / font->vfbd_width;
2161 }
2162
2163 return (font);
2164 }
2165
2166 static void
cons_clear(void)2167 cons_clear(void)
2168 {
2169 char clear[] = { '\033', 'c' };
2170
2171 /* Reset terminal */
2172 teken_input(&gfx_state.tg_teken, clear, sizeof(clear));
2173 gfx_state.tg_functions->tf_param(&gfx_state, TP_SHOWCURSOR, 0);
2174 }
2175
2176 void
setup_font(teken_gfx_t * state,teken_unit_t height,teken_unit_t width)2177 setup_font(teken_gfx_t *state, teken_unit_t height, teken_unit_t width)
2178 {
2179 vt_font_bitmap_data_t *font_data;
2180 teken_pos_t *tp = &state->tg_tp;
2181 char env[8];
2182 int i;
2183
2184 /*
2185 * set_font() will select a appropriate sized font for
2186 * the number of rows and columns selected. If we don't
2187 * have a font that will fit, then it will use the
2188 * default builtin font and adjust the rows and columns
2189 * to fit on the screen.
2190 */
2191 font_data = set_font(&tp->tp_row, &tp->tp_col, height, width);
2192
2193 if (font_data == NULL)
2194 panic("out of memory");
2195
2196 for (i = 0; i < VFNT_MAPS; i++) {
2197 state->tg_font.vf_map[i] =
2198 font_data->vfbd_font->vf_map[i];
2199 state->tg_font.vf_map_count[i] =
2200 font_data->vfbd_font->vf_map_count[i];
2201 }
2202
2203 state->tg_font.vf_bytes = font_data->vfbd_font->vf_bytes;
2204 state->tg_font.vf_height = font_data->vfbd_font->vf_height;
2205 state->tg_font.vf_width = font_data->vfbd_font->vf_width;
2206
2207 snprintf(env, sizeof (env), "%ux%u",
2208 state->tg_font.vf_width, state->tg_font.vf_height);
2209 env_setenv("screen.font", EV_VOLATILE | EV_NOHOOK,
2210 env, font_set, env_nounset);
2211 }
2212
2213 /* Binary search for the glyph. Return 0 if not found. */
2214 static uint16_t
font_bisearch(const vfnt_map_t * map,uint32_t len,teken_char_t src)2215 font_bisearch(const vfnt_map_t *map, uint32_t len, teken_char_t src)
2216 {
2217 unsigned min, mid, max;
2218
2219 min = 0;
2220 max = len - 1;
2221
2222 /* Empty font map. */
2223 if (len == 0)
2224 return (0);
2225 /* Character below minimal entry. */
2226 if (src < map[0].vfm_src)
2227 return (0);
2228 /* Optimization: ASCII characters occur very often. */
2229 if (src <= map[0].vfm_src + map[0].vfm_len)
2230 return (src - map[0].vfm_src + map[0].vfm_dst);
2231 /* Character above maximum entry. */
2232 if (src > map[max].vfm_src + map[max].vfm_len)
2233 return (0);
2234
2235 /* Binary search. */
2236 while (max >= min) {
2237 mid = (min + max) / 2;
2238 if (src < map[mid].vfm_src)
2239 max = mid - 1;
2240 else if (src > map[mid].vfm_src + map[mid].vfm_len)
2241 min = mid + 1;
2242 else
2243 return (src - map[mid].vfm_src + map[mid].vfm_dst);
2244 }
2245
2246 return (0);
2247 }
2248
2249 /*
2250 * Return glyph bitmap. If glyph is not found, we will return bitmap
2251 * for the first (offset 0) glyph.
2252 */
2253 uint8_t *
font_lookup(const struct vt_font * vf,teken_char_t c,const teken_attr_t * a)2254 font_lookup(const struct vt_font *vf, teken_char_t c, const teken_attr_t *a)
2255 {
2256 uint16_t dst;
2257 size_t stride;
2258
2259 /* Substitute bold with normal if not found. */
2260 if (a->ta_format & TF_BOLD) {
2261 dst = font_bisearch(vf->vf_map[VFNT_MAP_BOLD],
2262 vf->vf_map_count[VFNT_MAP_BOLD], c);
2263 if (dst != 0)
2264 goto found;
2265 }
2266 dst = font_bisearch(vf->vf_map[VFNT_MAP_NORMAL],
2267 vf->vf_map_count[VFNT_MAP_NORMAL], c);
2268
2269 found:
2270 stride = howmany(vf->vf_width, 8) * vf->vf_height;
2271 return (&vf->vf_bytes[dst * stride]);
2272 }
2273
2274 static int
load_mapping(int fd,struct vt_font * fp,int n)2275 load_mapping(int fd, struct vt_font *fp, int n)
2276 {
2277 size_t i, size;
2278 ssize_t rv;
2279 vfnt_map_t *mp;
2280
2281 if (fp->vf_map_count[n] == 0)
2282 return (0);
2283
2284 size = fp->vf_map_count[n] * sizeof(*mp);
2285 mp = malloc(size);
2286 if (mp == NULL)
2287 return (ENOMEM);
2288 fp->vf_map[n] = mp;
2289
2290 rv = read(fd, mp, size);
2291 if (rv < 0 || (size_t)rv != size) {
2292 free(fp->vf_map[n]);
2293 fp->vf_map[n] = NULL;
2294 return (EIO);
2295 }
2296
2297 for (i = 0; i < fp->vf_map_count[n]; i++) {
2298 mp[i].vfm_src = be32toh(mp[i].vfm_src);
2299 mp[i].vfm_dst = be16toh(mp[i].vfm_dst);
2300 mp[i].vfm_len = be16toh(mp[i].vfm_len);
2301 }
2302 return (0);
2303 }
2304
2305 static int
builtin_mapping(struct vt_font * fp,int n)2306 builtin_mapping(struct vt_font *fp, int n)
2307 {
2308 size_t size;
2309 struct vfnt_map *mp;
2310
2311 if (n >= VFNT_MAPS)
2312 return (EINVAL);
2313
2314 if (fp->vf_map_count[n] == 0)
2315 return (0);
2316
2317 size = fp->vf_map_count[n] * sizeof(*mp);
2318 mp = malloc(size);
2319 if (mp == NULL)
2320 return (ENOMEM);
2321 fp->vf_map[n] = mp;
2322
2323 memcpy(mp, DEFAULT_FONT_DATA.vfbd_font->vf_map[n], size);
2324 return (0);
2325 }
2326
2327 /*
2328 * Load font from builtin or from file.
2329 * We do need special case for builtin because the builtin font glyphs
2330 * are compressed and we do need to uncompress them.
2331 * Having single load_font() for both cases will help us to simplify
2332 * font switch handling.
2333 */
2334 static vt_font_bitmap_data_t *
load_font(char * path)2335 load_font(char *path)
2336 {
2337 int fd, i;
2338 uint32_t glyphs;
2339 struct font_header fh;
2340 struct fontlist *fl;
2341 vt_font_bitmap_data_t *bp;
2342 struct vt_font *fp;
2343 size_t size;
2344 ssize_t rv;
2345
2346 /* Get our entry from the font list. */
2347 STAILQ_FOREACH(fl, &fonts, font_next) {
2348 if (strcmp(fl->font_name, path) == 0)
2349 break;
2350 }
2351 if (fl == NULL)
2352 return (NULL); /* Should not happen. */
2353
2354 bp = fl->font_data;
2355 if (bp->vfbd_font != NULL && fl->font_flags != FONT_RELOAD)
2356 return (bp);
2357
2358 fd = -1;
2359 /*
2360 * Special case for builtin font.
2361 * Builtin font is the very first font we load, we do not have
2362 * previous loads to be released.
2363 */
2364 if (fl->font_flags == FONT_BUILTIN) {
2365 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL)
2366 return (NULL);
2367
2368 fp->vf_width = DEFAULT_FONT_DATA.vfbd_width;
2369 fp->vf_height = DEFAULT_FONT_DATA.vfbd_height;
2370
2371 fp->vf_bytes = malloc(DEFAULT_FONT_DATA.vfbd_uncompressed_size);
2372 if (fp->vf_bytes == NULL) {
2373 free(fp);
2374 return (NULL);
2375 }
2376
2377 bp->vfbd_uncompressed_size =
2378 DEFAULT_FONT_DATA.vfbd_uncompressed_size;
2379 bp->vfbd_compressed_size =
2380 DEFAULT_FONT_DATA.vfbd_compressed_size;
2381
2382 if (lz4_decompress(DEFAULT_FONT_DATA.vfbd_compressed_data,
2383 fp->vf_bytes,
2384 DEFAULT_FONT_DATA.vfbd_compressed_size,
2385 DEFAULT_FONT_DATA.vfbd_uncompressed_size, 0) != 0) {
2386 free(fp->vf_bytes);
2387 free(fp);
2388 return (NULL);
2389 }
2390
2391 for (i = 0; i < VFNT_MAPS; i++) {
2392 fp->vf_map_count[i] =
2393 DEFAULT_FONT_DATA.vfbd_font->vf_map_count[i];
2394 if (builtin_mapping(fp, i) != 0)
2395 goto free_done;
2396 }
2397
2398 bp->vfbd_font = fp;
2399 return (bp);
2400 }
2401
2402 fd = open(path, O_RDONLY);
2403 if (fd < 0)
2404 return (NULL);
2405
2406 size = sizeof(fh);
2407 rv = read(fd, &fh, size);
2408 if (rv < 0 || (size_t)rv != size) {
2409 bp = NULL;
2410 goto done;
2411 }
2412 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC, sizeof(fh.fh_magic)) != 0) {
2413 bp = NULL;
2414 goto done;
2415 }
2416 if ((fp = calloc(1, sizeof(struct vt_font))) == NULL) {
2417 bp = NULL;
2418 goto done;
2419 }
2420 for (i = 0; i < VFNT_MAPS; i++)
2421 fp->vf_map_count[i] = be32toh(fh.fh_map_count[i]);
2422
2423 glyphs = be32toh(fh.fh_glyph_count);
2424 fp->vf_width = fh.fh_width;
2425 fp->vf_height = fh.fh_height;
2426
2427 size = howmany(fp->vf_width, 8) * fp->vf_height * glyphs;
2428 bp->vfbd_uncompressed_size = size;
2429 if ((fp->vf_bytes = malloc(size)) == NULL)
2430 goto free_done;
2431
2432 rv = read(fd, fp->vf_bytes, size);
2433 if (rv < 0 || (size_t)rv != size)
2434 goto free_done;
2435 for (i = 0; i < VFNT_MAPS; i++) {
2436 if (load_mapping(fd, fp, i) != 0)
2437 goto free_done;
2438 }
2439
2440 /*
2441 * Reset builtin flag now as we have full font loaded.
2442 */
2443 if (fl->font_flags == FONT_BUILTIN)
2444 fl->font_flags = FONT_AUTO;
2445
2446 /*
2447 * Release previously loaded entries. We can do this now, as
2448 * the new font is loaded. Note, there can be no console
2449 * output till the new font is in place and teken is notified.
2450 * We do need to keep fl->font_data for glyph dimensions.
2451 */
2452 STAILQ_FOREACH(fl, &fonts, font_next) {
2453 if (fl->font_data->vfbd_font == NULL)
2454 continue;
2455
2456 for (i = 0; i < VFNT_MAPS; i++)
2457 free(fl->font_data->vfbd_font->vf_map[i]);
2458 free(fl->font_data->vfbd_font->vf_bytes);
2459 free(fl->font_data->vfbd_font);
2460 fl->font_data->vfbd_font = NULL;
2461 }
2462
2463 bp->vfbd_font = fp;
2464 bp->vfbd_compressed_size = 0;
2465
2466 done:
2467 if (fd != -1)
2468 close(fd);
2469 return (bp);
2470
2471 free_done:
2472 for (i = 0; i < VFNT_MAPS; i++)
2473 free(fp->vf_map[i]);
2474 free(fp->vf_bytes);
2475 free(fp);
2476 bp = NULL;
2477 goto done;
2478 }
2479
2480 struct name_entry {
2481 char *n_name;
2482 SLIST_ENTRY(name_entry) n_entry;
2483 };
2484
2485 SLIST_HEAD(name_list, name_entry);
2486
2487 /* Read font names from index file. */
2488 static struct name_list *
read_list(char * fonts)2489 read_list(char *fonts)
2490 {
2491 struct name_list *nl;
2492 struct name_entry *np;
2493 char *dir, *ptr;
2494 char buf[PATH_MAX];
2495 int fd, len;
2496
2497 TSENTER();
2498
2499 dir = strdup(fonts);
2500 if (dir == NULL)
2501 return (NULL);
2502
2503 ptr = strrchr(dir, '/');
2504 *ptr = '\0';
2505
2506 fd = open(fonts, O_RDONLY);
2507 if (fd < 0)
2508 return (NULL);
2509
2510 nl = malloc(sizeof(*nl));
2511 if (nl == NULL) {
2512 close(fd);
2513 return (nl);
2514 }
2515
2516 SLIST_INIT(nl);
2517 while ((len = fgetstr(buf, sizeof (buf), fd)) >= 0) {
2518 if (*buf == '#' || *buf == '\0')
2519 continue;
2520
2521 if (bcmp(buf, "MENU", 4) == 0)
2522 continue;
2523
2524 if (bcmp(buf, "FONT", 4) == 0)
2525 continue;
2526
2527 ptr = strchr(buf, ':');
2528 if (ptr == NULL)
2529 continue;
2530 else
2531 *ptr = '\0';
2532
2533 np = malloc(sizeof(*np));
2534 if (np == NULL) {
2535 close(fd);
2536 return (nl); /* return what we have */
2537 }
2538 if (asprintf(&np->n_name, "%s/%s", dir, buf) < 0) {
2539 free(np);
2540 close(fd);
2541 return (nl); /* return what we have */
2542 }
2543 SLIST_INSERT_HEAD(nl, np, n_entry);
2544 }
2545 close(fd);
2546 TSEXIT();
2547 return (nl);
2548 }
2549
2550 /*
2551 * Read the font properties and insert new entry into the list.
2552 * The font list is built in descending order.
2553 */
2554 static bool
insert_font(char * name,FONT_FLAGS flags)2555 insert_font(char *name, FONT_FLAGS flags)
2556 {
2557 struct font_header fh;
2558 struct fontlist *fp, *previous, *entry, *next;
2559 size_t size;
2560 ssize_t rv;
2561 int fd;
2562 char *font_name;
2563
2564 TSENTER();
2565
2566 font_name = NULL;
2567 if (flags == FONT_BUILTIN) {
2568 /*
2569 * We only install builtin font once, while setting up
2570 * initial console. Since this will happen very early,
2571 * we assume asprintf will not fail. Once we have access to
2572 * files, the builtin font will be replaced by font loaded
2573 * from file.
2574 */
2575 if (!STAILQ_EMPTY(&fonts))
2576 return (false);
2577
2578 fh.fh_width = DEFAULT_FONT_DATA.vfbd_width;
2579 fh.fh_height = DEFAULT_FONT_DATA.vfbd_height;
2580
2581 (void) asprintf(&font_name, "%dx%d",
2582 DEFAULT_FONT_DATA.vfbd_width,
2583 DEFAULT_FONT_DATA.vfbd_height);
2584 } else {
2585 fd = open(name, O_RDONLY);
2586 if (fd < 0)
2587 return (false);
2588 rv = read(fd, &fh, sizeof(fh));
2589 close(fd);
2590 if (rv < 0 || (size_t)rv != sizeof(fh))
2591 return (false);
2592
2593 if (memcmp(fh.fh_magic, FONT_HEADER_MAGIC,
2594 sizeof(fh.fh_magic)) != 0)
2595 return (false);
2596 font_name = strdup(name);
2597 }
2598
2599 if (font_name == NULL)
2600 return (false);
2601
2602 /*
2603 * If we have an entry with the same glyph dimensions, replace
2604 * the file name and mark us. We only support unique dimensions.
2605 */
2606 STAILQ_FOREACH(entry, &fonts, font_next) {
2607 if (fh.fh_width == entry->font_data->vfbd_width &&
2608 fh.fh_height == entry->font_data->vfbd_height) {
2609 free(entry->font_name);
2610 entry->font_name = font_name;
2611 entry->font_flags = FONT_RELOAD;
2612 TSEXIT();
2613 return (true);
2614 }
2615 }
2616
2617 fp = calloc(sizeof(*fp), 1);
2618 if (fp == NULL) {
2619 free(font_name);
2620 return (false);
2621 }
2622 fp->font_data = calloc(sizeof(*fp->font_data), 1);
2623 if (fp->font_data == NULL) {
2624 free(font_name);
2625 free(fp);
2626 return (false);
2627 }
2628 fp->font_name = font_name;
2629 fp->font_flags = flags;
2630 fp->font_load = load_font;
2631 fp->font_data->vfbd_width = fh.fh_width;
2632 fp->font_data->vfbd_height = fh.fh_height;
2633
2634 if (STAILQ_EMPTY(&fonts)) {
2635 STAILQ_INSERT_HEAD(&fonts, fp, font_next);
2636 TSEXIT();
2637 return (true);
2638 }
2639
2640 previous = NULL;
2641 size = fp->font_data->vfbd_width * fp->font_data->vfbd_height;
2642
2643 STAILQ_FOREACH(entry, &fonts, font_next) {
2644 vt_font_bitmap_data_t *bd;
2645
2646 bd = entry->font_data;
2647 /* Should fp be inserted before the entry? */
2648 if (size > bd->vfbd_width * bd->vfbd_height) {
2649 if (previous == NULL) {
2650 STAILQ_INSERT_HEAD(&fonts, fp, font_next);
2651 } else {
2652 STAILQ_INSERT_AFTER(&fonts, previous, fp,
2653 font_next);
2654 }
2655 TSEXIT();
2656 return (true);
2657 }
2658 next = STAILQ_NEXT(entry, font_next);
2659 if (next == NULL ||
2660 size > next->font_data->vfbd_width *
2661 next->font_data->vfbd_height) {
2662 STAILQ_INSERT_AFTER(&fonts, entry, fp, font_next);
2663 TSEXIT();
2664 return (true);
2665 }
2666 previous = entry;
2667 }
2668 TSEXIT();
2669 return (true);
2670 }
2671
2672 static int
font_set(struct env_var * ev __unused,int flags __unused,const void * value)2673 font_set(struct env_var *ev __unused, int flags __unused, const void *value)
2674 {
2675 struct fontlist *fl;
2676 char *eptr;
2677 unsigned long x = 0, y = 0;
2678
2679 /*
2680 * Attempt to extract values from "XxY" string. In case of error,
2681 * we have unmaching glyph dimensions and will just output the
2682 * available values.
2683 */
2684 if (value != NULL) {
2685 x = strtoul(value, &eptr, 10);
2686 if (*eptr == 'x')
2687 y = strtoul(eptr + 1, &eptr, 10);
2688 }
2689 STAILQ_FOREACH(fl, &fonts, font_next) {
2690 if (fl->font_data->vfbd_width == x &&
2691 fl->font_data->vfbd_height == y)
2692 break;
2693 }
2694 if (fl != NULL) {
2695 /* Reset any FONT_MANUAL flag. */
2696 reset_font_flags();
2697
2698 /* Mark this font manually loaded */
2699 fl->font_flags = FONT_MANUAL;
2700 cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2701 return (CMD_OK);
2702 }
2703
2704 printf("Available fonts:\n");
2705 STAILQ_FOREACH(fl, &fonts, font_next) {
2706 printf(" %dx%d\n", fl->font_data->vfbd_width,
2707 fl->font_data->vfbd_height);
2708 }
2709 return (CMD_OK);
2710 }
2711
2712 void
bios_text_font(bool use_vga_font)2713 bios_text_font(bool use_vga_font)
2714 {
2715 if (use_vga_font)
2716 (void) insert_font(VGA_8X16_FONT, FONT_MANUAL);
2717 else
2718 (void) insert_font(DEFAULT_8X16_FONT, FONT_MANUAL);
2719 }
2720
2721 void
autoload_font(bool bios)2722 autoload_font(bool bios)
2723 {
2724 struct name_list *nl;
2725 struct name_entry *np;
2726
2727 TSENTER();
2728
2729 nl = read_list("/boot/fonts/INDEX.fonts");
2730 if (nl == NULL)
2731 return;
2732
2733 while (!SLIST_EMPTY(nl)) {
2734 np = SLIST_FIRST(nl);
2735 SLIST_REMOVE_HEAD(nl, n_entry);
2736 if (insert_font(np->n_name, FONT_AUTO) == false)
2737 printf("failed to add font: %s\n", np->n_name);
2738 free(np->n_name);
2739 free(np);
2740 }
2741
2742 /*
2743 * If vga text mode was requested, load vga.font (8x16 bold) font.
2744 */
2745 if (bios) {
2746 bios_text_font(true);
2747 }
2748
2749 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2750
2751 TSEXIT();
2752 }
2753
2754 COMMAND_SET(load_font, "loadfont", "load console font from file", command_font);
2755
2756 static int
command_font(int argc,char * argv[])2757 command_font(int argc, char *argv[])
2758 {
2759 int i, c, rc;
2760 struct fontlist *fl;
2761 vt_font_bitmap_data_t *bd;
2762 bool list;
2763
2764 list = false;
2765 optind = 1;
2766 optreset = 1;
2767 rc = CMD_OK;
2768
2769 while ((c = getopt(argc, argv, "l")) != -1) {
2770 switch (c) {
2771 case 'l':
2772 list = true;
2773 break;
2774 case '?':
2775 default:
2776 return (CMD_ERROR);
2777 }
2778 }
2779
2780 argc -= optind;
2781 argv += optind;
2782
2783 if (argc > 1 || (list && argc != 0)) {
2784 printf("Usage: loadfont [-l] | [file.fnt]\n");
2785 return (CMD_ERROR);
2786 }
2787
2788 if (list) {
2789 STAILQ_FOREACH(fl, &fonts, font_next) {
2790 printf("font %s: %dx%d%s\n", fl->font_name,
2791 fl->font_data->vfbd_width,
2792 fl->font_data->vfbd_height,
2793 fl->font_data->vfbd_font == NULL? "" : " loaded");
2794 }
2795 return (CMD_OK);
2796 }
2797
2798 /* Clear scren */
2799 cons_clear();
2800
2801 if (argc == 1) {
2802 char *name = argv[0];
2803
2804 if (insert_font(name, FONT_MANUAL) == false) {
2805 printf("loadfont error: failed to load: %s\n", name);
2806 return (CMD_ERROR);
2807 }
2808
2809 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2810 return (CMD_OK);
2811 }
2812
2813 if (argc == 0) {
2814 /*
2815 * Walk entire font list, release any loaded font, and set
2816 * autoload flag. The font list does have at least the builtin
2817 * default font.
2818 */
2819 STAILQ_FOREACH(fl, &fonts, font_next) {
2820 if (fl->font_data->vfbd_font != NULL) {
2821
2822 bd = fl->font_data;
2823 /*
2824 * Note the setup_font() is releasing
2825 * font bytes.
2826 */
2827 for (i = 0; i < VFNT_MAPS; i++)
2828 free(bd->vfbd_font->vf_map[i]);
2829 free(fl->font_data->vfbd_font);
2830 fl->font_data->vfbd_font = NULL;
2831 fl->font_data->vfbd_uncompressed_size = 0;
2832 fl->font_flags = FONT_AUTO;
2833 }
2834 }
2835 (void) cons_update_mode(gfx_state.tg_fb_type != FB_TEXT);
2836 }
2837 return (rc);
2838 }
2839
2840 bool
gfx_get_edid_resolution(struct vesa_edid_info * edid,edid_res_list_t * res)2841 gfx_get_edid_resolution(struct vesa_edid_info *edid, edid_res_list_t *res)
2842 {
2843 struct resolution *rp, *p;
2844
2845 /*
2846 * Walk detailed timings tables (4).
2847 */
2848 if ((edid->display.supported_features
2849 & EDID_FEATURE_PREFERRED_TIMING_MODE) != 0) {
2850 /* Walk detailed timing descriptors (4) */
2851 for (int i = 0; i < DET_TIMINGS; i++) {
2852 /*
2853 * Reserved value 0 is not used for display descriptor.
2854 */
2855 if (edid->detailed_timings[i].pixel_clock == 0)
2856 continue;
2857 if ((rp = malloc(sizeof(*rp))) == NULL)
2858 continue;
2859 rp->width = GET_EDID_INFO_WIDTH(edid, i);
2860 rp->height = GET_EDID_INFO_HEIGHT(edid, i);
2861 if (rp->width > 0 && rp->width <= EDID_MAX_PIXELS &&
2862 rp->height > 0 && rp->height <= EDID_MAX_LINES)
2863 TAILQ_INSERT_TAIL(res, rp, next);
2864 else
2865 free(rp);
2866 }
2867 }
2868
2869 /*
2870 * Walk standard timings list (8).
2871 */
2872 for (int i = 0; i < STD_TIMINGS; i++) {
2873 /* Is this field unused? */
2874 if (edid->standard_timings[i] == 0x0101)
2875 continue;
2876
2877 if ((rp = malloc(sizeof(*rp))) == NULL)
2878 continue;
2879
2880 rp->width = HSIZE(edid->standard_timings[i]);
2881 switch (RATIO(edid->standard_timings[i])) {
2882 case RATIO1_1:
2883 rp->height = HSIZE(edid->standard_timings[i]);
2884 if (edid->header.version > 1 ||
2885 edid->header.revision > 2) {
2886 rp->height = rp->height * 10 / 16;
2887 }
2888 break;
2889 case RATIO4_3:
2890 rp->height = HSIZE(edid->standard_timings[i]) * 3 / 4;
2891 break;
2892 case RATIO5_4:
2893 rp->height = HSIZE(edid->standard_timings[i]) * 4 / 5;
2894 break;
2895 case RATIO16_9:
2896 rp->height = HSIZE(edid->standard_timings[i]) * 9 / 16;
2897 break;
2898 }
2899
2900 /*
2901 * Create resolution list in decreasing order, except keep
2902 * first entry (preferred timing mode).
2903 */
2904 TAILQ_FOREACH(p, res, next) {
2905 if (p->width * p->height < rp->width * rp->height) {
2906 /* Keep preferred mode first */
2907 if (TAILQ_FIRST(res) == p)
2908 TAILQ_INSERT_AFTER(res, p, rp, next);
2909 else
2910 TAILQ_INSERT_BEFORE(p, rp, next);
2911 break;
2912 }
2913 if (TAILQ_NEXT(p, next) == NULL) {
2914 TAILQ_INSERT_TAIL(res, rp, next);
2915 break;
2916 }
2917 }
2918 }
2919 return (!TAILQ_EMPTY(res));
2920 }
2921