1 /*
2 * CDDL HEADER START
3 *
4 * The contents of this file are subject to the terms of the
5 * Common Development and Distribution License (the "License").
6 * You may not use this file except in compliance with the License.
7 *
8 * You can obtain a copy of the license at usr/src/OPENSOLARIS.LICENSE
9 * or http://www.opensolaris.org/os/licensing.
10 * See the License for the specific language governing permissions
11 * and limitations under the License.
12 *
13 * When distributing Covered Code, include this CDDL HEADER in each
14 * file and include the License file at usr/src/OPENSOLARIS.LICENSE.
15 * If applicable, add the following below this CDDL HEADER, with the
16 * fields enclosed by brackets "[]" replaced with your own identifying
17 * information: Portions Copyright [yyyy] [name of copyright owner]
18 *
19 * CDDL HEADER END
20 */
21 /*
22 * Copyright 2009 Sun Microsystems, Inc. All rights reserved.
23 * Use is subject to license terms.
24 */
25
26 /*
27 * Copyright 2015 Nexenta Systems, Inc. All rights reserved.
28 * Copyright (c) 2015 by Delphix. All rights reserved.
29 */
30
31 /*
32 * AVL - generic AVL tree implementation for kernel use
33 *
34 * A complete description of AVL trees can be found in many CS textbooks.
35 *
36 * Here is a very brief overview. An AVL tree is a binary search tree that is
37 * almost perfectly balanced. By "almost" perfectly balanced, we mean that at
38 * any given node, the left and right subtrees are allowed to differ in height
39 * by at most 1 level.
40 *
41 * This relaxation from a perfectly balanced binary tree allows doing
42 * insertion and deletion relatively efficiently. Searching the tree is
43 * still a fast operation, roughly O(log(N)).
44 *
45 * The key to insertion and deletion is a set of tree manipulations called
46 * rotations, which bring unbalanced subtrees back into the semi-balanced state.
47 *
48 * This implementation of AVL trees has the following peculiarities:
49 *
50 * - The AVL specific data structures are physically embedded as fields
51 * in the "using" data structures. To maintain generality the code
52 * must constantly translate between "avl_node_t *" and containing
53 * data structure "void *"s by adding/subtracting the avl_offset.
54 *
55 * - Since the AVL data is always embedded in other structures, there is
56 * no locking or memory allocation in the AVL routines. This must be
57 * provided for by the enclosing data structure's semantics. Typically,
58 * avl_insert()/_add()/_remove()/avl_insert_here() require some kind of
59 * exclusive write lock. Other operations require a read lock.
60 *
61 * - The implementation uses iteration instead of explicit recursion,
62 * since it is intended to run on limited size kernel stacks. Since
63 * there is no recursion stack present to move "up" in the tree,
64 * there is an explicit "parent" link in the avl_node_t.
65 *
66 * - The left/right children pointers of a node are in an array.
67 * In the code, variables (instead of constants) are used to represent
68 * left and right indices. The implementation is written as if it only
69 * dealt with left handed manipulations. By changing the value assigned
70 * to "left", the code also works for right handed trees. The
71 * following variables/terms are frequently used:
72 *
73 * int left; // 0 when dealing with left children,
74 * // 1 for dealing with right children
75 *
76 * int left_heavy; // -1 when left subtree is taller at some node,
77 * // +1 when right subtree is taller
78 *
79 * int right; // will be the opposite of left (0 or 1)
80 * int right_heavy;// will be the opposite of left_heavy (-1 or 1)
81 *
82 * int direction; // 0 for "<" (ie. left child); 1 for ">" (right)
83 *
84 * Though it is a little more confusing to read the code, the approach
85 * allows using half as much code (and hence cache footprint) for tree
86 * manipulations and eliminates many conditional branches.
87 *
88 * - The avl_index_t is an opaque "cookie" used to find nodes at or
89 * adjacent to where a new value would be inserted in the tree. The value
90 * is a modified "avl_node_t *". The bottom bit (normally 0 for a
91 * pointer) is set to indicate if that the new node has a value greater
92 * than the value of the indicated "avl_node_t *".
93 *
94 * Note - in addition to userland (e.g. libavl and libutil) and the kernel
95 * (e.g. genunix), avl.c is compiled into ld.so and kmdb's genunix module,
96 * which each have their own compilation environments and subsequent
97 * requirements. Each of these environments must be considered when adding
98 * dependencies from avl.c.
99 *
100 * Link to Illumos.org for more information on avl function:
101 * [1] https://illumos.org/man/9f/avl
102 */
103
104 #include <sys/types.h>
105 #include <sys/param.h>
106 #include <sys/debug.h>
107 #include <sys/avl.h>
108 #include <sys/cmn_err.h>
109 #include <sys/mod.h>
110
111 /*
112 * Small arrays to translate between balance (or diff) values and child indices.
113 *
114 * Code that deals with binary tree data structures will randomly use
115 * left and right children when examining a tree. C "if()" statements
116 * which evaluate randomly suffer from very poor hardware branch prediction.
117 * In this code we avoid some of the branch mispredictions by using the
118 * following translation arrays. They replace random branches with an
119 * additional memory reference. Since the translation arrays are both very
120 * small the data should remain efficiently in cache.
121 */
122 static const int avl_child2balance[2] = {-1, 1};
123 static const int avl_balance2child[] = {0, 0, 1};
124
125
126 /*
127 * Walk from one node to the previous valued node (ie. an infix walk
128 * towards the left). At any given node we do one of 2 things:
129 *
130 * - If there is a left child, go to it, then to it's rightmost descendant.
131 *
132 * - otherwise we return through parent nodes until we've come from a right
133 * child.
134 *
135 * Return Value:
136 * NULL - if at the end of the nodes
137 * otherwise next node
138 */
139 void *
avl_walk(avl_tree_t * tree,void * oldnode,int left)140 avl_walk(avl_tree_t *tree, void *oldnode, int left)
141 {
142 size_t off = tree->avl_offset;
143 avl_node_t *node = AVL_DATA2NODE(oldnode, off);
144 int right = 1 - left;
145 int was_child;
146
147
148 /*
149 * nowhere to walk to if tree is empty
150 */
151 if (node == NULL)
152 return (NULL);
153
154 /*
155 * Visit the previous valued node. There are two possibilities:
156 *
157 * If this node has a left child, go down one left, then all
158 * the way right.
159 */
160 if (node->avl_child[left] != NULL) {
161 for (node = node->avl_child[left];
162 node->avl_child[right] != NULL;
163 node = node->avl_child[right])
164 ;
165 /*
166 * Otherwise, return through left children as far as we can.
167 */
168 } else {
169 for (;;) {
170 was_child = AVL_XCHILD(node);
171 node = AVL_XPARENT(node);
172 if (node == NULL)
173 return (NULL);
174 if (was_child == right)
175 break;
176 }
177 }
178
179 return (AVL_NODE2DATA(node, off));
180 }
181
182 /*
183 * Return the lowest valued node in a tree or NULL.
184 * (leftmost child from root of tree)
185 */
186 void *
avl_first(avl_tree_t * tree)187 avl_first(avl_tree_t *tree)
188 {
189 avl_node_t *node;
190 avl_node_t *prev = NULL;
191 size_t off = tree->avl_offset;
192
193 for (node = tree->avl_root; node != NULL; node = node->avl_child[0])
194 prev = node;
195
196 if (prev != NULL)
197 return (AVL_NODE2DATA(prev, off));
198 return (NULL);
199 }
200
201 /*
202 * Return the highest valued node in a tree or NULL.
203 * (rightmost child from root of tree)
204 */
205 void *
avl_last(avl_tree_t * tree)206 avl_last(avl_tree_t *tree)
207 {
208 avl_node_t *node;
209 avl_node_t *prev = NULL;
210 size_t off = tree->avl_offset;
211
212 for (node = tree->avl_root; node != NULL; node = node->avl_child[1])
213 prev = node;
214
215 if (prev != NULL)
216 return (AVL_NODE2DATA(prev, off));
217 return (NULL);
218 }
219
220 /*
221 * Access the node immediately before or after an insertion point.
222 *
223 * "avl_index_t" is a (avl_node_t *) with the bottom bit indicating a child
224 *
225 * Return value:
226 * NULL: no node in the given direction
227 * "void *" of the found tree node
228 */
229 void *
avl_nearest(avl_tree_t * tree,avl_index_t where,int direction)230 avl_nearest(avl_tree_t *tree, avl_index_t where, int direction)
231 {
232 int child = AVL_INDEX2CHILD(where);
233 avl_node_t *node = AVL_INDEX2NODE(where);
234 void *data;
235 size_t off = tree->avl_offset;
236
237 if (node == NULL) {
238 ASSERT(tree->avl_root == NULL);
239 return (NULL);
240 }
241 data = AVL_NODE2DATA(node, off);
242 if (child != direction)
243 return (data);
244
245 return (avl_walk(tree, data, direction));
246 }
247
248
249 /*
250 * Search for the node which contains "value". The algorithm is a
251 * simple binary tree search.
252 *
253 * return value:
254 * NULL: the value is not in the AVL tree
255 * *where (if not NULL) is set to indicate the insertion point
256 * "void *" of the found tree node
257 */
258 void *
avl_find(avl_tree_t * tree,const void * value,avl_index_t * where)259 avl_find(avl_tree_t *tree, const void *value, avl_index_t *where)
260 {
261 avl_node_t *node;
262 avl_node_t *prev = NULL;
263 int child = 0;
264 int diff;
265 size_t off = tree->avl_offset;
266
267 for (node = tree->avl_root; node != NULL;
268 node = node->avl_child[child]) {
269
270 prev = node;
271
272 diff = tree->avl_compar(value, AVL_NODE2DATA(node, off));
273 ASSERT(-1 <= diff && diff <= 1);
274 if (diff == 0) {
275 #ifdef ZFS_DEBUG
276 if (where != NULL)
277 *where = 0;
278 #endif
279 return (AVL_NODE2DATA(node, off));
280 }
281 child = avl_balance2child[1 + diff];
282
283 }
284
285 if (where != NULL)
286 *where = AVL_MKINDEX(prev, child);
287
288 return (NULL);
289 }
290
291
292 /*
293 * Perform a rotation to restore balance at the subtree given by depth.
294 *
295 * This routine is used by both insertion and deletion. The return value
296 * indicates:
297 * 0 : subtree did not change height
298 * !0 : subtree was reduced in height
299 *
300 * The code is written as if handling left rotations, right rotations are
301 * symmetric and handled by swapping values of variables right/left[_heavy]
302 *
303 * On input balance is the "new" balance at "node". This value is either
304 * -2 or +2.
305 */
306 static int
avl_rotation(avl_tree_t * tree,avl_node_t * node,int balance)307 avl_rotation(avl_tree_t *tree, avl_node_t *node, int balance)
308 {
309 int left = !(balance < 0); /* when balance = -2, left will be 0 */
310 int right = 1 - left;
311 int left_heavy = balance >> 1;
312 int right_heavy = -left_heavy;
313 avl_node_t *parent = AVL_XPARENT(node);
314 avl_node_t *child = node->avl_child[left];
315 avl_node_t *cright;
316 avl_node_t *gchild;
317 avl_node_t *gright;
318 avl_node_t *gleft;
319 int which_child = AVL_XCHILD(node);
320 int child_bal = AVL_XBALANCE(child);
321
322 /* BEGIN CSTYLED */
323 /*
324 * case 1 : node is overly left heavy, the left child is balanced or
325 * also left heavy. This requires the following rotation.
326 *
327 * (node bal:-2)
328 * / \
329 * / \
330 * (child bal:0 or -1)
331 * / \
332 * / \
333 * cright
334 *
335 * becomes:
336 *
337 * (child bal:1 or 0)
338 * / \
339 * / \
340 * (node bal:-1 or 0)
341 * / \
342 * / \
343 * cright
344 *
345 * we detect this situation by noting that child's balance is not
346 * right_heavy.
347 */
348 /* END CSTYLED */
349 if (child_bal != right_heavy) {
350
351 /*
352 * compute new balance of nodes
353 *
354 * If child used to be left heavy (now balanced) we reduced
355 * the height of this sub-tree -- used in "return...;" below
356 */
357 child_bal += right_heavy; /* adjust towards right */
358
359 /*
360 * move "cright" to be node's left child
361 */
362 cright = child->avl_child[right];
363 node->avl_child[left] = cright;
364 if (cright != NULL) {
365 AVL_SETPARENT(cright, node);
366 AVL_SETCHILD(cright, left);
367 }
368
369 /*
370 * move node to be child's right child
371 */
372 child->avl_child[right] = node;
373 AVL_SETBALANCE(node, -child_bal);
374 AVL_SETCHILD(node, right);
375 AVL_SETPARENT(node, child);
376
377 /*
378 * update the pointer into this subtree
379 */
380 AVL_SETBALANCE(child, child_bal);
381 AVL_SETCHILD(child, which_child);
382 AVL_SETPARENT(child, parent);
383 if (parent != NULL)
384 parent->avl_child[which_child] = child;
385 else
386 tree->avl_root = child;
387
388 return (child_bal == 0);
389 }
390
391 /* BEGIN CSTYLED */
392 /*
393 * case 2 : When node is left heavy, but child is right heavy we use
394 * a different rotation.
395 *
396 * (node b:-2)
397 * / \
398 * / \
399 * / \
400 * (child b:+1)
401 * / \
402 * / \
403 * (gchild b: != 0)
404 * / \
405 * / \
406 * gleft gright
407 *
408 * becomes:
409 *
410 * (gchild b:0)
411 * / \
412 * / \
413 * / \
414 * (child b:?) (node b:?)
415 * / \ / \
416 * / \ / \
417 * gleft gright
418 *
419 * computing the new balances is more complicated. As an example:
420 * if gchild was right_heavy, then child is now left heavy
421 * else it is balanced
422 */
423 /* END CSTYLED */
424 gchild = child->avl_child[right];
425 gleft = gchild->avl_child[left];
426 gright = gchild->avl_child[right];
427
428 /*
429 * move gright to left child of node and
430 *
431 * move gleft to right child of node
432 */
433 node->avl_child[left] = gright;
434 if (gright != NULL) {
435 AVL_SETPARENT(gright, node);
436 AVL_SETCHILD(gright, left);
437 }
438
439 child->avl_child[right] = gleft;
440 if (gleft != NULL) {
441 AVL_SETPARENT(gleft, child);
442 AVL_SETCHILD(gleft, right);
443 }
444
445 /*
446 * move child to left child of gchild and
447 *
448 * move node to right child of gchild and
449 *
450 * fixup parent of all this to point to gchild
451 */
452 balance = AVL_XBALANCE(gchild);
453 gchild->avl_child[left] = child;
454 AVL_SETBALANCE(child, (balance == right_heavy ? left_heavy : 0));
455 AVL_SETPARENT(child, gchild);
456 AVL_SETCHILD(child, left);
457
458 gchild->avl_child[right] = node;
459 AVL_SETBALANCE(node, (balance == left_heavy ? right_heavy : 0));
460 AVL_SETPARENT(node, gchild);
461 AVL_SETCHILD(node, right);
462
463 AVL_SETBALANCE(gchild, 0);
464 AVL_SETPARENT(gchild, parent);
465 AVL_SETCHILD(gchild, which_child);
466 if (parent != NULL)
467 parent->avl_child[which_child] = gchild;
468 else
469 tree->avl_root = gchild;
470
471 return (1); /* the new tree is always shorter */
472 }
473
474
475 /*
476 * Insert a new node into an AVL tree at the specified (from avl_find()) place.
477 *
478 * Newly inserted nodes are always leaf nodes in the tree, since avl_find()
479 * searches out to the leaf positions. The avl_index_t indicates the node
480 * which will be the parent of the new node.
481 *
482 * After the node is inserted, a single rotation further up the tree may
483 * be necessary to maintain an acceptable AVL balance.
484 */
485 void
avl_insert(avl_tree_t * tree,void * new_data,avl_index_t where)486 avl_insert(avl_tree_t *tree, void *new_data, avl_index_t where)
487 {
488 avl_node_t *node;
489 avl_node_t *parent = AVL_INDEX2NODE(where);
490 int old_balance;
491 int new_balance;
492 int which_child = AVL_INDEX2CHILD(where);
493 size_t off = tree->avl_offset;
494
495 #ifdef _LP64
496 ASSERT(((uintptr_t)new_data & 0x7) == 0);
497 #endif
498
499 node = AVL_DATA2NODE(new_data, off);
500
501 /*
502 * First, add the node to the tree at the indicated position.
503 */
504 ++tree->avl_numnodes;
505
506 node->avl_child[0] = NULL;
507 node->avl_child[1] = NULL;
508
509 AVL_SETCHILD(node, which_child);
510 AVL_SETBALANCE(node, 0);
511 AVL_SETPARENT(node, parent);
512 if (parent != NULL) {
513 ASSERT(parent->avl_child[which_child] == NULL);
514 parent->avl_child[which_child] = node;
515 } else {
516 ASSERT(tree->avl_root == NULL);
517 tree->avl_root = node;
518 }
519 /*
520 * Now, back up the tree modifying the balance of all nodes above the
521 * insertion point. If we get to a highly unbalanced ancestor, we
522 * need to do a rotation. If we back out of the tree we are done.
523 * If we brought any subtree into perfect balance (0), we are also done.
524 */
525 for (;;) {
526 node = parent;
527 if (node == NULL)
528 return;
529
530 /*
531 * Compute the new balance
532 */
533 old_balance = AVL_XBALANCE(node);
534 new_balance = old_balance + avl_child2balance[which_child];
535
536 /*
537 * If we introduced equal balance, then we are done immediately
538 */
539 if (new_balance == 0) {
540 AVL_SETBALANCE(node, 0);
541 return;
542 }
543
544 /*
545 * If both old and new are not zero we went
546 * from -1 to -2 balance, do a rotation.
547 */
548 if (old_balance != 0)
549 break;
550
551 AVL_SETBALANCE(node, new_balance);
552 parent = AVL_XPARENT(node);
553 which_child = AVL_XCHILD(node);
554 }
555
556 /*
557 * perform a rotation to fix the tree and return
558 */
559 (void) avl_rotation(tree, node, new_balance);
560 }
561
562 /*
563 * Insert "new_data" in "tree" in the given "direction" either after or
564 * before (AVL_AFTER, AVL_BEFORE) the data "here".
565 *
566 * Insertions can only be done at empty leaf points in the tree, therefore
567 * if the given child of the node is already present we move to either
568 * the AVL_PREV or AVL_NEXT and reverse the insertion direction. Since
569 * every other node in the tree is a leaf, this always works.
570 *
571 * To help developers using this interface, we assert that the new node
572 * is correctly ordered at every step of the way in DEBUG kernels.
573 */
574 void
avl_insert_here(avl_tree_t * tree,void * new_data,void * here,int direction)575 avl_insert_here(
576 avl_tree_t *tree,
577 void *new_data,
578 void *here,
579 int direction)
580 {
581 avl_node_t *node;
582 int child = direction; /* rely on AVL_BEFORE == 0, AVL_AFTER == 1 */
583 #ifdef ZFS_DEBUG
584 int diff;
585 #endif
586
587 ASSERT(tree != NULL);
588 ASSERT(new_data != NULL);
589 ASSERT(here != NULL);
590 ASSERT(direction == AVL_BEFORE || direction == AVL_AFTER);
591
592 /*
593 * If corresponding child of node is not NULL, go to the neighboring
594 * node and reverse the insertion direction.
595 */
596 node = AVL_DATA2NODE(here, tree->avl_offset);
597
598 #ifdef ZFS_DEBUG
599 diff = tree->avl_compar(new_data, here);
600 ASSERT(-1 <= diff && diff <= 1);
601 ASSERT(diff != 0);
602 ASSERT(diff > 0 ? child == 1 : child == 0);
603 #endif
604
605 if (node->avl_child[child] != NULL) {
606 node = node->avl_child[child];
607 child = 1 - child;
608 while (node->avl_child[child] != NULL) {
609 #ifdef ZFS_DEBUG
610 diff = tree->avl_compar(new_data,
611 AVL_NODE2DATA(node, tree->avl_offset));
612 ASSERT(-1 <= diff && diff <= 1);
613 ASSERT(diff != 0);
614 ASSERT(diff > 0 ? child == 1 : child == 0);
615 #endif
616 node = node->avl_child[child];
617 }
618 #ifdef ZFS_DEBUG
619 diff = tree->avl_compar(new_data,
620 AVL_NODE2DATA(node, tree->avl_offset));
621 ASSERT(-1 <= diff && diff <= 1);
622 ASSERT(diff != 0);
623 ASSERT(diff > 0 ? child == 1 : child == 0);
624 #endif
625 }
626 ASSERT(node->avl_child[child] == NULL);
627
628 avl_insert(tree, new_data, AVL_MKINDEX(node, child));
629 }
630
631 /*
632 * Add a new node to an AVL tree. Strictly enforce that no duplicates can
633 * be added to the tree with a VERIFY which is enabled for non-DEBUG builds.
634 */
635 void
avl_add(avl_tree_t * tree,void * new_node)636 avl_add(avl_tree_t *tree, void *new_node)
637 {
638 avl_index_t where = 0;
639
640 VERIFY(avl_find(tree, new_node, &where) == NULL);
641
642 avl_insert(tree, new_node, where);
643 }
644
645 /*
646 * Delete a node from the AVL tree. Deletion is similar to insertion, but
647 * with 2 complications.
648 *
649 * First, we may be deleting an interior node. Consider the following subtree:
650 *
651 * d c c
652 * / \ / \ / \
653 * b e b e b e
654 * / \ / \ /
655 * a c a a
656 *
657 * When we are deleting node (d), we find and bring up an adjacent valued leaf
658 * node, say (c), to take the interior node's place. In the code this is
659 * handled by temporarily swapping (d) and (c) in the tree and then using
660 * common code to delete (d) from the leaf position.
661 *
662 * Secondly, an interior deletion from a deep tree may require more than one
663 * rotation to fix the balance. This is handled by moving up the tree through
664 * parents and applying rotations as needed. The return value from
665 * avl_rotation() is used to detect when a subtree did not change overall
666 * height due to a rotation.
667 */
668 void
avl_remove(avl_tree_t * tree,void * data)669 avl_remove(avl_tree_t *tree, void *data)
670 {
671 avl_node_t *delete;
672 avl_node_t *parent;
673 avl_node_t *node;
674 avl_node_t tmp;
675 int old_balance;
676 int new_balance;
677 int left;
678 int right;
679 int which_child;
680 size_t off = tree->avl_offset;
681
682 delete = AVL_DATA2NODE(data, off);
683
684 /*
685 * Deletion is easiest with a node that has at most 1 child.
686 * We swap a node with 2 children with a sequentially valued
687 * neighbor node. That node will have at most 1 child. Note this
688 * has no effect on the ordering of the remaining nodes.
689 *
690 * As an optimization, we choose the greater neighbor if the tree
691 * is right heavy, otherwise the left neighbor. This reduces the
692 * number of rotations needed.
693 */
694 if (delete->avl_child[0] != NULL && delete->avl_child[1] != NULL) {
695
696 /*
697 * choose node to swap from whichever side is taller
698 */
699 old_balance = AVL_XBALANCE(delete);
700 left = avl_balance2child[old_balance + 1];
701 right = 1 - left;
702
703 /*
704 * get to the previous value'd node
705 * (down 1 left, as far as possible right)
706 */
707 for (node = delete->avl_child[left];
708 node->avl_child[right] != NULL;
709 node = node->avl_child[right])
710 ;
711
712 /*
713 * create a temp placeholder for 'node'
714 * move 'node' to delete's spot in the tree
715 */
716 tmp = *node;
717
718 *node = *delete;
719 if (node->avl_child[left] == node)
720 node->avl_child[left] = &tmp;
721
722 parent = AVL_XPARENT(node);
723 if (parent != NULL)
724 parent->avl_child[AVL_XCHILD(node)] = node;
725 else
726 tree->avl_root = node;
727 AVL_SETPARENT(node->avl_child[left], node);
728 AVL_SETPARENT(node->avl_child[right], node);
729
730 /*
731 * Put tmp where node used to be (just temporary).
732 * It always has a parent and at most 1 child.
733 */
734 delete = &tmp;
735 parent = AVL_XPARENT(delete);
736 parent->avl_child[AVL_XCHILD(delete)] = delete;
737 which_child = (delete->avl_child[1] != 0);
738 if (delete->avl_child[which_child] != NULL)
739 AVL_SETPARENT(delete->avl_child[which_child], delete);
740 }
741
742
743 /*
744 * Here we know "delete" is at least partially a leaf node. It can
745 * be easily removed from the tree.
746 */
747 ASSERT(tree->avl_numnodes > 0);
748 --tree->avl_numnodes;
749 parent = AVL_XPARENT(delete);
750 which_child = AVL_XCHILD(delete);
751 if (delete->avl_child[0] != NULL)
752 node = delete->avl_child[0];
753 else
754 node = delete->avl_child[1];
755
756 /*
757 * Connect parent directly to node (leaving out delete).
758 */
759 if (node != NULL) {
760 AVL_SETPARENT(node, parent);
761 AVL_SETCHILD(node, which_child);
762 }
763 if (parent == NULL) {
764 tree->avl_root = node;
765 return;
766 }
767 parent->avl_child[which_child] = node;
768
769
770 /*
771 * Since the subtree is now shorter, begin adjusting parent balances
772 * and performing any needed rotations.
773 */
774 do {
775
776 /*
777 * Move up the tree and adjust the balance
778 *
779 * Capture the parent and which_child values for the next
780 * iteration before any rotations occur.
781 */
782 node = parent;
783 old_balance = AVL_XBALANCE(node);
784 new_balance = old_balance - avl_child2balance[which_child];
785 parent = AVL_XPARENT(node);
786 which_child = AVL_XCHILD(node);
787
788 /*
789 * If a node was in perfect balance but isn't anymore then
790 * we can stop, since the height didn't change above this point
791 * due to a deletion.
792 */
793 if (old_balance == 0) {
794 AVL_SETBALANCE(node, new_balance);
795 break;
796 }
797
798 /*
799 * If the new balance is zero, we don't need to rotate
800 * else
801 * need a rotation to fix the balance.
802 * If the rotation doesn't change the height
803 * of the sub-tree we have finished adjusting.
804 */
805 if (new_balance == 0)
806 AVL_SETBALANCE(node, new_balance);
807 else if (!avl_rotation(tree, node, new_balance))
808 break;
809 } while (parent != NULL);
810 }
811
812 #define AVL_REINSERT(tree, obj) \
813 avl_remove((tree), (obj)); \
814 avl_add((tree), (obj))
815
816 boolean_t
avl_update_lt(avl_tree_t * t,void * obj)817 avl_update_lt(avl_tree_t *t, void *obj)
818 {
819 void *neighbor;
820
821 ASSERT(((neighbor = AVL_NEXT(t, obj)) == NULL) ||
822 (t->avl_compar(obj, neighbor) <= 0));
823
824 neighbor = AVL_PREV(t, obj);
825 if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) {
826 AVL_REINSERT(t, obj);
827 return (B_TRUE);
828 }
829
830 return (B_FALSE);
831 }
832
833 boolean_t
avl_update_gt(avl_tree_t * t,void * obj)834 avl_update_gt(avl_tree_t *t, void *obj)
835 {
836 void *neighbor;
837
838 ASSERT(((neighbor = AVL_PREV(t, obj)) == NULL) ||
839 (t->avl_compar(obj, neighbor) >= 0));
840
841 neighbor = AVL_NEXT(t, obj);
842 if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) {
843 AVL_REINSERT(t, obj);
844 return (B_TRUE);
845 }
846
847 return (B_FALSE);
848 }
849
850 boolean_t
avl_update(avl_tree_t * t,void * obj)851 avl_update(avl_tree_t *t, void *obj)
852 {
853 void *neighbor;
854
855 neighbor = AVL_PREV(t, obj);
856 if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) < 0)) {
857 AVL_REINSERT(t, obj);
858 return (B_TRUE);
859 }
860
861 neighbor = AVL_NEXT(t, obj);
862 if ((neighbor != NULL) && (t->avl_compar(obj, neighbor) > 0)) {
863 AVL_REINSERT(t, obj);
864 return (B_TRUE);
865 }
866
867 return (B_FALSE);
868 }
869
870 void
avl_swap(avl_tree_t * tree1,avl_tree_t * tree2)871 avl_swap(avl_tree_t *tree1, avl_tree_t *tree2)
872 {
873 avl_node_t *temp_node;
874 ulong_t temp_numnodes;
875
876 ASSERT3P(tree1->avl_compar, ==, tree2->avl_compar);
877 ASSERT3U(tree1->avl_offset, ==, tree2->avl_offset);
878 ASSERT3U(tree1->avl_size, ==, tree2->avl_size);
879
880 temp_node = tree1->avl_root;
881 temp_numnodes = tree1->avl_numnodes;
882 tree1->avl_root = tree2->avl_root;
883 tree1->avl_numnodes = tree2->avl_numnodes;
884 tree2->avl_root = temp_node;
885 tree2->avl_numnodes = temp_numnodes;
886 }
887
888 /*
889 * initialize a new AVL tree
890 */
891 void
avl_create(avl_tree_t * tree,int (* compar)(const void *,const void *),size_t size,size_t offset)892 avl_create(avl_tree_t *tree, int (*compar) (const void *, const void *),
893 size_t size, size_t offset)
894 {
895 ASSERT(tree);
896 ASSERT(compar);
897 ASSERT(size > 0);
898 ASSERT(size >= offset + sizeof (avl_node_t));
899 #ifdef _LP64
900 ASSERT((offset & 0x7) == 0);
901 #endif
902
903 tree->avl_compar = compar;
904 tree->avl_root = NULL;
905 tree->avl_numnodes = 0;
906 tree->avl_size = size;
907 tree->avl_offset = offset;
908 }
909
910 /*
911 * Delete a tree.
912 */
913 /* ARGSUSED */
914 void
avl_destroy(avl_tree_t * tree)915 avl_destroy(avl_tree_t *tree)
916 {
917 ASSERT(tree);
918 ASSERT(tree->avl_numnodes == 0);
919 ASSERT(tree->avl_root == NULL);
920 }
921
922
923 /*
924 * Return the number of nodes in an AVL tree.
925 */
926 ulong_t
avl_numnodes(avl_tree_t * tree)927 avl_numnodes(avl_tree_t *tree)
928 {
929 ASSERT(tree);
930 return (tree->avl_numnodes);
931 }
932
933 boolean_t
avl_is_empty(avl_tree_t * tree)934 avl_is_empty(avl_tree_t *tree)
935 {
936 ASSERT(tree);
937 return (tree->avl_numnodes == 0);
938 }
939
940 #define CHILDBIT (1L)
941
942 /*
943 * Post-order tree walk used to visit all tree nodes and destroy the tree
944 * in post order. This is used for removing all the nodes from a tree without
945 * paying any cost for rebalancing it.
946 *
947 * example:
948 *
949 * void *cookie = NULL;
950 * my_data_t *node;
951 *
952 * while ((node = avl_destroy_nodes(tree, &cookie)) != NULL)
953 * free(node);
954 * avl_destroy(tree);
955 *
956 * The cookie is really an avl_node_t to the current node's parent and
957 * an indication of which child you looked at last.
958 *
959 * On input, a cookie value of CHILDBIT indicates the tree is done.
960 */
961 void *
avl_destroy_nodes(avl_tree_t * tree,void ** cookie)962 avl_destroy_nodes(avl_tree_t *tree, void **cookie)
963 {
964 avl_node_t *node;
965 avl_node_t *parent;
966 int child;
967 void *first;
968 size_t off = tree->avl_offset;
969
970 /*
971 * Initial calls go to the first node or it's right descendant.
972 */
973 if (*cookie == NULL) {
974 first = avl_first(tree);
975
976 /*
977 * deal with an empty tree
978 */
979 if (first == NULL) {
980 *cookie = (void *)CHILDBIT;
981 return (NULL);
982 }
983
984 node = AVL_DATA2NODE(first, off);
985 parent = AVL_XPARENT(node);
986 goto check_right_side;
987 }
988
989 /*
990 * If there is no parent to return to we are done.
991 */
992 parent = (avl_node_t *)((uintptr_t)(*cookie) & ~CHILDBIT);
993 if (parent == NULL) {
994 if (tree->avl_root != NULL) {
995 ASSERT(tree->avl_numnodes == 1);
996 tree->avl_root = NULL;
997 tree->avl_numnodes = 0;
998 }
999 return (NULL);
1000 }
1001
1002 /*
1003 * Remove the child pointer we just visited from the parent and tree.
1004 */
1005 child = (uintptr_t)(*cookie) & CHILDBIT;
1006 parent->avl_child[child] = NULL;
1007 ASSERT(tree->avl_numnodes > 1);
1008 --tree->avl_numnodes;
1009
1010 /*
1011 * If we just removed a right child or there isn't one, go up to parent.
1012 */
1013 if (child == 1 || parent->avl_child[1] == NULL) {
1014 node = parent;
1015 parent = AVL_XPARENT(parent);
1016 goto done;
1017 }
1018
1019 /*
1020 * Do parent's right child, then leftmost descendent.
1021 */
1022 node = parent->avl_child[1];
1023 while (node->avl_child[0] != NULL) {
1024 parent = node;
1025 node = node->avl_child[0];
1026 }
1027
1028 /*
1029 * If here, we moved to a left child. It may have one
1030 * child on the right (when balance == +1).
1031 */
1032 check_right_side:
1033 if (node->avl_child[1] != NULL) {
1034 ASSERT(AVL_XBALANCE(node) == 1);
1035 parent = node;
1036 node = node->avl_child[1];
1037 ASSERT(node->avl_child[0] == NULL &&
1038 node->avl_child[1] == NULL);
1039 } else {
1040 ASSERT(AVL_XBALANCE(node) <= 0);
1041 }
1042
1043 done:
1044 if (parent == NULL) {
1045 *cookie = (void *)CHILDBIT;
1046 ASSERT(node == tree->avl_root);
1047 } else {
1048 *cookie = (void *)((uintptr_t)parent | AVL_XCHILD(node));
1049 }
1050
1051 return (AVL_NODE2DATA(node, off));
1052 }
1053
1054 #if defined(_KERNEL)
1055
1056 static int __init
avl_init(void)1057 avl_init(void)
1058 {
1059 return (0);
1060 }
1061
1062 static void __exit
avl_fini(void)1063 avl_fini(void)
1064 {
1065 }
1066
1067 module_init(avl_init);
1068 module_exit(avl_fini);
1069 #endif
1070
1071 ZFS_MODULE_DESCRIPTION("Generic AVL tree implementation");
1072 ZFS_MODULE_AUTHOR(ZFS_META_AUTHOR);
1073 ZFS_MODULE_LICENSE(ZFS_META_LICENSE);
1074 ZFS_MODULE_VERSION(ZFS_META_VERSION "-" ZFS_META_RELEASE);
1075
1076 EXPORT_SYMBOL(avl_create);
1077 EXPORT_SYMBOL(avl_find);
1078 EXPORT_SYMBOL(avl_insert);
1079 EXPORT_SYMBOL(avl_insert_here);
1080 EXPORT_SYMBOL(avl_walk);
1081 EXPORT_SYMBOL(avl_first);
1082 EXPORT_SYMBOL(avl_last);
1083 EXPORT_SYMBOL(avl_nearest);
1084 EXPORT_SYMBOL(avl_add);
1085 EXPORT_SYMBOL(avl_swap);
1086 EXPORT_SYMBOL(avl_is_empty);
1087 EXPORT_SYMBOL(avl_remove);
1088 EXPORT_SYMBOL(avl_numnodes);
1089 EXPORT_SYMBOL(avl_destroy_nodes);
1090 EXPORT_SYMBOL(avl_destroy);
1091 EXPORT_SYMBOL(avl_update_lt);
1092 EXPORT_SYMBOL(avl_update_gt);
1093 EXPORT_SYMBOL(avl_update);
1094