Searched refs:bytes_to_add (Results 1 – 2 of 2) sorted by relevance
51 let bytes_to_add = padded - self.raw.len(); in encode() localVariable52 if bytes_to_add > 0 { in encode()53 self.raw.extend_from_slice(&vec![0; bytes_to_add]); in encode()
203 let bytes_to_add = nearest_padded_value_length(v.len()) - v.len(); in add() localVariable204 last += bytes_to_add; in add()209 let buf = &mut self.raw[last - bytes_to_add..last]; in add()213 self.length += bytes_to_add as u32; // rendering length change in add()