Searched refs:num_cols (Results 1 – 5 of 5) sorted by relevance
405 gui.num_cols = Columns; in gui_init_check()693 gui.num_cols = Columns; in gui_init()1149 if (!can_update_cursor || screen_Columns != gui.num_cols in gui_update_cursor()1444 text_area_width = gui.num_cols * gui.char_width + gui.border_offset * 2; in gui_position_components()1567 gui.num_cols = (pixel_width - gui_get_base_width()) / gui.char_width; in gui_resize_shell()1582 if (gui.num_rows != screen_Rows || gui.num_cols != screen_Columns in gui_resize_shell()1583 || gui.num_rows != Rows || gui.num_cols != Columns) in gui_resize_shell()1633 Columns = gui.num_cols; in gui_get_shellsize()1717 gui.num_cols = Columns; in gui_set_shellsize()1773 gui.scroll_region_right = gui.num_cols - 1; in gui_reset_scroll_region()
262 int num_cols; // Number of columns member
953 PANGO_SCALE * CLAMP(gui.num_cols * gui.char_width, in drawBalloon()
5693 area.width = gui.num_cols * gui.char_width; in gui_gtk2_draw_string_ext()
2983 rc.right = gui.num_cols * gui.char_width; in gui_mch_flash()