Searched refs:goodsound (Results 1 – 1 of 1) sorted by relevance
3003 char_u goodsound[MAXWLEN]; in stp_sal_score() local3044 return soundalike_score(goodsound, pbad); in stp_sal_score()3776 char_u *goodsound = goodstart; in soundalike_score() local3787 if ((*badsound == '*' || *goodsound == '*') && *badsound != *goodsound) in soundalike_score()3797 if (badsound[1] == goodsound[1] in soundalike_score()3799 && goodsound[1] != NUL in soundalike_score()3800 && badsound[2] == goodsound[2])) in soundalike_score()3810 ++goodsound; in soundalike_score()3814 goodlen = (int)STRLEN(goodsound); in soundalike_score()3825 pl = goodsound; // goodsound is longest in soundalike_score()[all …]