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Searched refs:border_offset (Results 1 – 11 of 11) sorted by relevance

/vim-8.2.3635/src/
H A Dgui.h93 # define TEXT_X(col) ((col) * gui.char_width + gui.border_offset)
94 # define FILL_X(col) ((col) * gui.char_width + gui.border_offset)
95 # define X_2_COL(x) (((x) - gui.border_offset) / gui.char_width)
97 + gui.border_offset)
98 # define FILL_Y(row) ((row) * gui.char_height + gui.border_offset)
99 # define Y_2_ROW(y) (((y) - gui.border_offset) / gui.char_height)
293 int border_offset; // Total pixel offset for all borders member
H A Dgui_beval.c1100 w += gui.border_offset << 1; in drawBalloon()
1101 h += gui.border_offset << 1; in drawBalloon()
1115 w += gui.border_offset << 1; in drawBalloon()
1116 h += gui.border_offset << 1; in drawBalloon()
H A Dgui_xim.c1645 status_area.y = gui.char_height * Rows + gui.border_offset; in xim_set_status_area()
1658 status_area.y = gui.char_height * Rows + gui.border_offset; in xim_set_status_area()
1672 pre_area.y = gui.char_height * Rows + gui.border_offset; in xim_set_status_area()
H A Dgui.c1444 text_area_width = gui.num_cols * gui.char_width + gui.border_offset * 2; in gui_position_components()
1445 text_area_height = gui.num_rows * gui.char_height + gui.border_offset * 2; in gui_position_components()
1480 base_width = 2 * gui.border_offset; in gui_get_base_width()
1496 base_height = 2 * gui.border_offset; in gui_get_base_height()
4309 y = sb->top * gui.char_height + gui.border_offset; in gui_update_scrollbars()
4335 h += gui.border_offset; in gui_update_scrollbars()
4336 y -= gui.border_offset; in gui_update_scrollbars()
H A Dgui_x11.c2518 FILL_X((int)Columns) + gui.border_offset, in gui_mch_flash()
2519 FILL_Y((int)Rows) + gui.border_offset); in gui_mch_flash()
2523 FILL_X((int)Columns) + gui.border_offset, in gui_mch_flash()
2524 FILL_Y((int)Rows) + gui.border_offset); in gui_mch_flash()
H A Dgui_gtk_x11.c3796 gui.border_offset = gui.border_width; in gui_mch_init()
5691 area.x = gui.border_offset; in gui_gtk2_draw_string_ext()
6026 FILL_X((int)Columns) + gui.border_offset, in gui_mch_flash()
6027 FILL_Y((int)Rows) + gui.border_offset); in gui_mch_flash()
6035 FILL_X((int)Columns) + gui.border_offset, in gui_mch_flash()
6036 FILL_Y((int)Rows) + gui.border_offset); in gui_mch_flash()
H A Dgui_motif.c401 gui.border_offset = gui.border_width; in gui_x11_create_widgets()
1728 h -= gui.border_offset; in gui_mch_set_scrollbar_pos()
1730 y -= gui.border_offset; in gui_mch_set_scrollbar_pos()
H A Dgui_athena.c236 gui.border_offset = gui.border_width; in gui_x11_create_widgets()
H A Dgui_w32.c2936 (void)SetCursorPos(x + gui.border_offset + rct.left, in gui_mch_setmouse()
2937 y + gui.border_offset + rct.top); in gui_mch_setmouse()
5419 gui.border_offset = gui.border_width; in gui_mch_init()
H A Dgui_photon.c1135 gui.border_offset = gui.border_width = GUI_PH_MARGIN + 2; in gui_mch_init()
H A Dgui_haiku.cc3342 gui.border_offset = 3; // coordinates are inside window borders in gui_mch_init()