Searched refs:bloom_total_bits (Results 1 – 1 of 1) sorted by relevance
273 uint32_t bloom_total_bits = num_keys * bloom_bits_per_key; in AllocateBloom() local274 if (bloom_total_bits > 0) { in AllocateBloom()276 bloom_.SetTotalBits(&arena_, bloom_total_bits, ioptions_.bloom_locality, in AllocateBloom()