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Searched refs:WinEnv (Results 1 – 4 of 4) sorted by relevance

/rocksdb-6.9/port/win/
Denv_win.cc1298 WinEnv::WinEnv() : winenv_io_(this), winenv_threads_(this) { in WinEnv() function in ROCKSDB_NAMESPACE::port::WinEnv
1304 WinEnv::~WinEnv() { in ~WinEnv()
1357 Status WinEnv::NewMemoryMappedFileBuffer( in NewMemoryMappedFileBuffer()
1404 Status WinEnv::LinkFile(const std::string& src, in LinkFile()
1423 Status WinEnv::UnlockFile(FileLock* lock) { in UnlockFile()
1436 uint64_t WinEnv::NowMicros() { in NowMicros()
1440 uint64_t WinEnv::NowNanos() { in NowNanos()
1471 void WinEnv::WaitForJoin() { in WaitForJoin()
1479 uint64_t WinEnv::GetThreadID() const { in GetThreadID()
1504 EnvOptions WinEnv::OptimizeForManifestRead( in OptimizeForManifestRead()
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Denv_win.h206 class WinEnv : public Env {
208 WinEnv();
210 ~WinEnv();
Denv_default.cc37 std::call_once(winenv_once_flag, []() { envptr = new WinEnv(); }); in Default()
/rocksdb-6.9/
DWINDOWS_PORT.md55 …unction local statics initialization is still not safe. Used `std::once` to mitigate within WinEnv.