Searched refs:lua_timedout (Results 1 – 3 of 3) sorted by relevance
901 server.lua_timedout = 0; in scriptingInit()1188 if (elapsed >= server.lua_time_limit && server.lua_timedout == 0) { in luaMaskCountHook()1190 server.lua_timedout = 1; in luaMaskCountHook()1198 if (server.lua_timedout) processEventsWhileBlocked(); in luaMaskCountHook()1323 if (server.lua_timedout) { in evalGenericCommand()1324 server.lua_timedout = 0; in evalGenericCommand()
965 int lua_timedout; /* True if we reached the time limit for script member
2497 if (server.lua_timedout && in processCommand()