Searched refs:transray (Results 1 – 1 of 1) sorted by relevance
211 ray transray; in shade_transmission() local216 transray.flags = RT_RAY_REGULAR; /* infinite ray, to start with */ in shade_transmission()217 transray.serial = incident->serial + 1; /* update serial number */ in shade_transmission()218 transray.mbox = incident->mbox; in shade_transmission()219 transray.o = *hit; in shade_transmission()220 transray.d = incident->d; /* ray continues along incident path */ in shade_transmission()221 transray.o = Raypnt(&transray, EPSILON); /* avoid numerical precision bugs */ in shade_transmission()222 transray.maxdist = FHUGE; /* take any intersection */ in shade_transmission()223 transray.scene = incident->scene; /* global scenedef info */ in shade_transmission()224 col = trace(&transray); /* trace transmission ray */ in shade_transmission()[all …]