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/oneTBB/examples/parallel_for/tachyon/src/
H A Dshade.cpp182 ray specray; in shade_reflection() local
191 specray.intstruct = incident->intstruct; /* what thread are we */ in shade_reflection()
193 specray.flags = RT_RAY_REGULAR; /* infinite ray, to start with */ in shade_reflection()
194 specray.serial = incident->serial + 1; /* next serial number */ in shade_reflection()
195 specray.mbox = incident->mbox; in shade_reflection()
196 specray.o = *hit; in shade_reflection()
197 specray.d = R; /* reflect incident ray about normal */ in shade_reflection()
198 specray.o = Raypnt(&specray, EPSILON); /* avoid numerical precision bugs */ in shade_reflection()
199 specray.maxdist = FHUGE; /* take any intersection */ in shade_reflection()
200 specray.scene = incident->scene; /* global scenedef info */ in shade_reflection()
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