Searched refs:specray (Results 1 – 1 of 1) sorted by relevance
182 ray specray; in shade_reflection() local191 specray.intstruct = incident->intstruct; /* what thread are we */ in shade_reflection()193 specray.flags = RT_RAY_REGULAR; /* infinite ray, to start with */ in shade_reflection()194 specray.serial = incident->serial + 1; /* next serial number */ in shade_reflection()195 specray.mbox = incident->mbox; in shade_reflection()196 specray.o = *hit; in shade_reflection()197 specray.d = R; /* reflect incident ray about normal */ in shade_reflection()198 specray.o = Raypnt(&specray, EPSILON); /* avoid numerical precision bugs */ in shade_reflection()199 specray.maxdist = FHUGE; /* take any intersection */ in shade_reflection()200 specray.scene = incident->scene; /* global scenedef info */ in shade_reflection()[all …]