Searched refs:pulseY (Results 1 – 2 of 2) sorted by relevance
44 pulseY = UniverseHeight / 4; in InitializeUniverse()111 V[pulseY][pulseX] += 64 * sqrt(M[pulseY][pulseX]) * exp(-t * t); in UpdatePulse()231 pulseY = y; in TryPutNewPulseSource()
79 int pulseY; member in Universe