Searched refs:pulseX (Results 1 – 2 of 2) sorted by relevance
43 pulseX = UniverseWidth / 3; in InitializeUniverse()111 V[pulseY][pulseX] += 64 * sqrt(M[pulseY][pulseX]) * exp(-t * t); in UpdatePulse()230 pulseX = x; in TryPutNewPulseSource()
78 int pulseX; member in Universe