Searched refs:phongval (Results 1 – 1 of 1) sorted by relevance
140 flt phongval; in shader() local141 phongval = shade_phong(incident, &hit, &N, &L, obj->tex->phongexp); in shader()143 ColorAddS(&phongcol, &col, phongval); in shader()145 ColorAddS(&phongcol, &(li->tex->col), phongval); in shader()