Searched refs:numtextures (Results 1 – 1 of 1) sorted by relevance
71 static int numtextures; /* number of TEXDEF textures */ variable95 numtextures = 0; in reset_tex_table()111 textable[numtextures].tex = tex; in add_texture()112 strcpy(textable[numtextures].name, name); in add_texture()114 numtextures++; in add_texture()115 if (numtextures > NUMTEXS) { in add_texture()116 fprintf(stderr, "Parse: %d textures allocated, texture slots full!\n", numtextures); in add_texture()117 numtextures--; /* keep writing over last texture if we've run out.. */ in add_texture()127 for (i = 0; i < numtextures; i++) { in find_texture()