Searched refs:numlights (Results 1 – 4 of 4) sorted by relevance
61 numlights = 0; in reset_lights()65 lightlist[numlights] = li; in add_light()66 numlights++; in add_light()104 for (i = 0; i < numlights; i++) { /* loop for light contributions */ in shader()
57 extern int numlights;
59 int numlights = 0; variable
297 for (i = 0; i < numlights; i++) { in ext_volume_texture()