Searched refs:lightlist (Results 1 – 4 of 4) sorted by relevance
56 extern point_light* lightlist[MAXLIGHTS];
58 point_light* lightlist[MAXLIGHTS]; variable
65 lightlist[numlights] = li; in add_light()105 li = lightlist[i]; /* set li=to the current light */ in shader()
298 li = lightlist[i]; in ext_volume_texture()