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Searched refs:UniverseWidth (Results 1 – 3 of 3) sorted by relevance

/oneTBB/examples/parallel_for/seismic/
H A Duniverse.cpp43 pulseX = UniverseWidth / 3; in InitializeUniverse()
48 for (int j = 0; j < UniverseWidth; ++j) { in InitializeUniverse()
52 for (int j = 1; j < UniverseWidth - 1; ++j) { in InitializeUniverse()
53 float x = float(j - UniverseWidth / 2) / (UniverseWidth / 2); in InitializeUniverse()
97 for (int j = 1; j < UniverseWidth - 1; ++j) { in InitializeUniverse()
103 D[i][UniverseWidth - 1 - k] *= d; in InitializeUniverse()
162 Rectangle area(0, 0, UniverseWidth - 1, UniverseHeight - 1); in SerialUpdateStress()
170 Universe::Rectangle area(0, range.begin(), u_.UniverseWidth - 1, range.size()); in operator ()()
191 UpdateVelocity(Rectangle(1, 1, UniverseWidth - 1, UniverseHeight - 1)); in SerialUpdateVelocity()
199 Universe::Rectangle(1, y_range.begin(), u_.UniverseWidth - 1, y_range.size())); in operator ()()
H A Duniverse.hpp33 enum { UniverseWidth = UNIVERSE_WIDTH, UniverseHeight = UNIVERSE_HEIGHT }; enumerator
43 enum { MaxWidth = UniverseWidth + 1, MaxHeight = UniverseHeight + 3 };
H A Dmain.cpp79 if (video.init_window(u.UniverseWidth, u.UniverseHeight)) { in main()