Searched refs:Universe (Results 1 – 5 of 5) sorted by relevance
108 void Universe::UpdatePulse() { in UpdatePulse()116 struct Universe::Rectangle {142 void Universe::UpdateStress(Rectangle const& r) { in UpdateStress()161 void Universe::SerialUpdateStress() { in SerialUpdateStress()167 Universe& u_;168 UpdateStressBody(Universe& u) : u_(u) {} in UpdateStressBody()190 void Universe::SerialUpdateVelocity() { in SerialUpdateVelocity()195 Universe& u_;196 UpdateVelocityBody(Universe& u) : u_(u) {} in UpdateVelocityBody()210 void Universe::SerialUpdateUniverse() { in SerialUpdateUniverse()[all …]
22 class Universe;34 Universe &u_;48 SeismicVideo(Universe &u, int numberOfFrames, int threadsHigh, bool initIsParallel = true);
31 class Universe { class
30 Universe u;
66 SeismicVideo::SeismicVideo(Universe &u, in SeismicVideo()