Searched refs:Llen (Results 1 – 1 of 1) sorted by relevance
73 flt inten, t, Llen; in shader() local109 Llen = sqrt(L.x * L.x + L.y * L.y + L.z * L.z) + EPSILON; in shader()111 L.x /= Llen; /* normalize the light direction vector */ in shader()112 L.y /= Llen; in shader()113 L.z /= Llen; in shader()127 shadowray.maxdist = Llen; in shader()134 if (!shadow_intersection(incident->intstruct, Llen)) { in shader()