Searched refs:BZ_RAND_MASK (Results 1 – 3 of 3) sorted by relevance
602 k1 ^= BZ_RAND_MASK; in unRLE_obuf_to_output_FAST()614 k1 ^= BZ_RAND_MASK; in unRLE_obuf_to_output_FAST()626 k1 ^= BZ_RAND_MASK; in unRLE_obuf_to_output_FAST()637 k1 ^= BZ_RAND_MASK; in unRLE_obuf_to_output_FAST()642 s->k0 ^= BZ_RAND_MASK; in unRLE_obuf_to_output_FAST()808 k1 ^= BZ_RAND_MASK; in unRLE_obuf_to_output_SMALL()820 k1 ^= BZ_RAND_MASK; in unRLE_obuf_to_output_SMALL()832 k1 ^= BZ_RAND_MASK; in unRLE_obuf_to_output_SMALL()843 k1 ^= BZ_RAND_MASK; in unRLE_obuf_to_output_SMALL()848 s->k0 ^= BZ_RAND_MASK; in unRLE_obuf_to_output_SMALL()
632 s->k0 ^= BZ_RAND_MASK; in BZ2_decompress()654 s->k0 ^= BZ_RAND_MASK; in BZ2_decompress()
197 #define BZ_RAND_MASK ((s->rNToGo == 1) ? 1 : 0) macro