Searched refs:Aq (Results 1 – 1 of 1) sorted by relevance
82 flt Aq, Bq, Cq; in quadric_intersect() local95 Aq = (q->mat.a * (rd.x * rd.x)) + (2.0 * q->mat.b * rd.x * rd.y) + in quadric_intersect()109 if (Aq == 0.0) { in quadric_intersect()114 disc = (Bq * Bq - 4.0 * Aq * Cq); in quadric_intersect()117 t1 = (-Bq + disc) / (2.0 * Aq); in quadric_intersect()118 t2 = (-Bq - disc) / (2.0 * Aq); in quadric_intersect()