Searched refs:low (Results 1 – 4 of 4) sorted by relevance
44 1) an idea of "high TTL" and "low TTL" being two buckets. TTL < 8640045 goes into bucket 0, rest into bucket 1. Co-locating low TTL items means48 2) Extended: "low TTL" is one bucket, and then one bucket per slab class.49 If TTL's are low, mixed sized objects can go together as they are likely to
52 A low priority issue:
154 This more proportionally affects very low TTL's.1660 low overhead.
144 long long int low = LLONG_MAX; in _get_io_thread() local153 } else if (e->io_threads[x].depth < low) { in _get_io_thread()155 low = e->io_threads[x].depth; in _get_io_thread()