Searched refs:setBinaryShader (Results 1 – 2 of 2) sorted by relevance
121 setBinaryShader(void *vkRuntimeManager, uint8_t *shader, uint32_t size) { in setBinaryShader() function
10 // CHECK: llvm.call @setBinaryShader(%[[Vulkan_Runtime_ptr]], %[[SPIRV_BIN_ptr]], %[[SPIRV_BIN_size…