Searched refs:refineAlignment (Results 1 – 5 of 5) sorted by relevance
3 ; void llvm::MachineMemOperand::refineAlignment(const llvm::MachineMemOperand*):
312 void refineAlignment(const MachineMemOperand *MMO);
1361 void refineAlignment(const MachineMemOperand *NewMMO) {1362 MMO->refineAlignment(NewMMO);
7522 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()7810 cast<LoadSDNode>(E)->refineAlignment(MMO); in getLoad()7912 cast<StoreSDNode>(E)->refineAlignment(MMO); in getStore()7979 cast<StoreSDNode>(E)->refineAlignment(MMO); in getTruncStore()8066 cast<VPLoadSDNode>(E)->refineAlignment(MMO); in getLoadVP()8159 cast<VPStoreSDNode>(E)->refineAlignment(MMO); in getStoreVP()8230 cast<VPStoreSDNode>(E)->refineAlignment(MMO); in getTruncStoreVP()8542 cast<VPGatherSDNode>(E)->refineAlignment(MMO); in getGatherVP()8586 cast<VPScatterSDNode>(E)->refineAlignment(MMO); in getScatterVP()8636 cast<MaskedLoadSDNode>(E)->refineAlignment(MMO); in getMaskedLoad()[all …]
1068 void MachineMemOperand::refineAlignment(const MachineMemOperand *MMO) { in refineAlignment() function in MachineMemOperand