Searched refs:pendingComdat (Results 1 – 1 of 1) sorted by relevance
185 static SectionChunk *const pendingComdat = reinterpret_cast<SectionChunk *>(1); variable193 sparseChunks[i] = pendingComdat; in initializeChunks()303 if (parent == pendingComdat) { in readAssociativeDefinition()426 if (sparseChunks[sym.getSectionNumber()] == pendingComdat) { in initializeSymbols()674 if (sparseChunks[sectionNumber] == pendingComdat) { in createDefined()