Searched refs:num_targets (Results 1 – 3 of 3) sorted by relevance
423 size_t num_targets = target_symbols.GetSize(); in GetStepThroughTrampolinePlan() local424 if (!num_targets) in GetStepThroughTrampolinePlan()429 for (size_t i = 0; i < num_targets; ++i) { in GetStepThroughTrampolinePlan()
504 size_t num_targets = target_symbols.GetSize(); in GetStepThroughTrampolinePlan() local505 if (!num_targets) in GetStepThroughTrampolinePlan()510 for (size_t i = 0; i < num_targets; ++i) { in GetStepThroughTrampolinePlan()
130 const uint32_t num_targets = target_list.GetNumTargets(); in DumpTargetList() local131 if (num_targets) { in DumpTargetList()134 for (uint32_t i = 0; i < num_targets; ++i) { in DumpTargetList()143 return num_targets; in DumpTargetList()511 if (target_idx < num_targets) { in DoExecute()518 if (num_targets > 0) { in DoExecute()521 target_idx, num_targets - 1); in DoExecute()582 const uint32_t num_targets = target_list.GetNumTargets(); in DoExecute() local584 if (num_targets == 0) { in DoExecute()596 if (target_idx < num_targets) { in DoExecute()[all …]