Searched refs:newTime (Results 1 – 2 of 2) sorted by relevance
1020 …triggerCurrentTimeListeners: function(late, newTime){ // FF passes milliseconds late as the first … argument1022 (listener.context(this))(newTime || this.currentTime());1210 updatePlayProgressBars: function(newTime){ argument1211 …var progress = (newTime !== undefined) ? newTime / this.duration() : this.currentTime() / this.dur…1244 updateCurrentTimeDisplays: function(newTime){ argument1247 var time = (newTime) ? newTime : this.currentTime();1307 var newTime = newProgress * this.duration();1308 this.triggerCurrentTimeListeners(0, newTime); // Allows for smooth scrubbing1310 if (newTime == this.duration()) { newTime = newTime - 0.1; }1311 this.currentTime(newTime);
185 auto newTime = std::chrono::steady_clock::now() - startTime; in stop() local186 wallTime += newTime; in stop()187 userTime += newTime; in stop()