Searched refs:lstate (Results 1 – 1 of 1) sorted by relevance
290 const LockState *lstate = state->get<LockMap>(lockR); in resolvePossiblyDestroyedMutex() local294 assert(lstate->isUntouchedAndPossiblyDestroyed() || in resolvePossiblyDestroyedMutex()295 lstate->isUnlockedAndPossiblyDestroyed()); in resolvePossiblyDestroyedMutex()300 if (lstate->isUntouchedAndPossiblyDestroyed()) in resolvePossiblyDestroyedMutex()302 else if (lstate->isUnlockedAndPossiblyDestroyed()) in resolvePossiblyDestroyedMutex()