Searched refs:hasValidHeight (Results 1 – 2 of 2) sorted by relevance
254 return TBI->hasValidHeight() ? TBI : nullptr; in getHeightResources()456 if (LB.Downward ? TBI.hasValidHeight() : TBI.hasValidDepth()) in insertEdge()528 if (BadTBI.hasValidHeight()) { in invalidate()539 if (!TBI.hasValidHeight()) in invalidate()600 if (TBI.hasValidHeight() && TBI.Succ) { in verify()603 assert(BlockInfo[TBI.Succ->getNumber()].hasValidHeight() && in verify()1006 assert(TBI.hasValidHeight() && "Incomplete trace"); in computeInstrHeights()1162 if (!TBI.hasValidDepth() || !TBI.hasValidHeight()) in getTrace()1310 if (hasValidHeight()) { in print()1330 if (TBI.hasValidHeight() && TBI.hasValidDepth()) in print()[all …]
186 bool hasValidHeight() const { return InstrHeight != ~0u; } in hasValidHeight() function