Searched refs:hasValidDepth (Results 1 – 2 of 2) sorted by relevance
182 bool hasValidDepth() const { return InstrDepth != ~0u; } in hasValidDepth() function202 if (!hasValidDepth() || !TBI.hasValidDepth()) in isUsefulDominator()
245 return TBI->hasValidDepth() ? TBI : nullptr; in getDepthResources()456 if (LB.Downward ? TBI.hasValidHeight() : TBI.hasValidDepth()) in insertEdge()553 if (BadTBI.hasValidDepth()) { in invalidate()564 if (!TBI.hasValidDepth()) in invalidate()592 if (TBI.hasValidDepth() && TBI.Pred) { in verify()595 assert(BlockInfo[TBI.Pred->getNumber()].hasValidDepth() && in verify()844 assert(TBI.hasValidDepth() && "Incomplete trace"); in computeInstrDepths()1162 if (!TBI.hasValidDepth() || !TBI.hasValidHeight()) in getTrace()1298 if (hasValidDepth()) { in print()1330 if (TBI.hasValidHeight() && TBI.hasValidDepth()) in print()[all …]