Searched refs:fsm (Results 1 – 3 of 3) sorted by relevance
36 def DoEmit (fsm): argument43 fsm.memory.append (fsm.input_symbol)56 def DoBack (fsm): argument67 def DoDown (fsm): argument89 def DoUpOne (fsm): argument94 def DoUp (fsm): argument100 def DoHome (fsm): argument119 def DoErase (fsm): argument168 def DoMode (fsm): argument174 def DoLog (fsm): argument[all …]
278 fsm.memory.append (fsm.input_symbol)280 def BuildNumber (fsm): argument281 s = fsm.memory.pop ()283 fsm.memory.append (s)285 def EndBuildNumber (fsm): argument286 s = fsm.memory.pop ()289 def DoOperator (fsm): argument290 ar = fsm.memory.pop()291 al = fsm.memory.pop()301 def DoEqual (fsm): argument[all …]
354 FSM* const fsm = state->table;357 …if (fsm->magic != FSMMagic::number && fsm->magic != FSMMagic::number2 && fsm->magic != FSMMagic::n…376 …_LIBCXXABI_TRACE_STATETAB("fsm->magic=%#x, fsm->numberOfStates=%d\n", fsm->magic, fsm->numberOfSta…381 for (int i = 0; i < fsm->numberOfStates; i++) {382 currFSMEntry = &fsm->table[i];398 currFSMEntry = &fsm->table[currState - 1];403 if (fsm->magic == FSMMagic::number) {451 currFSMEntry = &fsm->table[state->state - 1];