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Searched refs:draw (Results 1 – 15 of 15) sorted by relevance

/llvm-project-15.0.7/lldb/utils/lui/
H A Dcui.py32 def draw(self): member in CursesWin
47 def draw(self): member in TextWin
73 self.draw()
78 def draw(self): member in TitledWin
80 self.title_win.draw()
93 def draw(self): member in ListWin
232 win.draw()
235 self.wins[self.focus].draw()
264 def draw(self, prompt=None): member in CursesEditLine
294 self.draw(prompt)
[all …]
H A Dstatuswin.py24 def draw(self): member in StatusWin
29 super(StatusWin, self).draw()
H A Dcommandwin.py79 self.el.draw()
88 self.el.draw()
H A Deventwin.py19 super(EventWin, self).draw()
/llvm-project-15.0.7/clang-tools-extra/test/clang-tidy/checkers/modernize/
H A Dmacro-to-enum.cpp335 extern void draw(unsigned int Color);
340 draw(RED); in f()
341 draw(GREEN | RED); in f()
342 draw(BLUE + RED); in f()
/llvm-project-15.0.7/llvm/docs/CommandGuide/
H A Dllvm-locstats.rst41 .. option:: --draw-plot
48 compare the debug location coverage on two files provided, and draw
97 llvm-locstats --draw-plot file1.out
99 .. image:: locstats-draw-plot.png
/llvm-project-15.0.7/flang/test/Lower/
H A Dprogram-units-fir-mangling.f9087 module subroutine draw()
/llvm-project-15.0.7/libc/
H A DCMakeLists.txt156 # and libraries potentially draw from the components present in all
/llvm-project-15.0.7/polly/lib/External/isl/doc/
H A Dimplementation.tex437 \draw [shorten >=7mm,-to,thick,decorate,
1496 \draw[->] (\x,\y) -- (\x,\y+1);
1501 \draw[->] (\x,\y) -- (\x+1,\y);
1580 \draw[thick,->] (\i,\j) to (\i+1,\j+1);
1742 \draw (\x,\y) circle (2pt);
1744 \draw[->] (0,0) -- (0,1);
1745 \draw[->] (0,1) -- (1,1);
1746 \draw[->] (2,2) -- (3,2);
1747 \draw[->] (3,2) -- (3,3);
1748 \draw[->,dashed] (2,2) -- (3,3);
[all …]
/llvm-project-15.0.7/polly/www/video-js/
H A Dvideo-js.css40 Using all CSS to draw the controls. Images could be used if desired.
/llvm-project-15.0.7/llvm/docs/
H A DResponseGuide.rst245 draw this line in individual cases. Where possible, any conversations with
H A DAMDGPUUsage.rst14080 launched via a subsequent dispatch or draw operation. This is the way
14126 … reference the draw index in the vertex shader. Only supported by the first
/llvm-project-15.0.7/mlir/docs/Dialects/Linalg/
H A D_index.md506 support ragged, mixed-sparse and other types. We expect to draw on the
/llvm-project-15.0.7/third-party/benchmark/docs/
H A Duser_guide.md869 or CUDA kernels, OpenGL or Vulkan or Direct3D draw calls), which cannot
/llvm-project-15.0.7/mlir/docs/Rationale/
H A DRationaleLinalgDialect.md269 reduction using atomics, or hierarchically). The lesson to draw is that we