Searched refs:bRegionDepth (Results 1 – 1 of 1) sorted by relevance
134 size_t bRegionDepth = 0; in tryGetBlocksInSameRegion() local136 ++bRegionDepth; in tryGetBlocksInSameRegion()146 if (aRegionDepth > bRegionDepth) { in tryGetBlocksInSameRegion()149 } else if (aRegionDepth < bRegionDepth) { in tryGetBlocksInSameRegion()151 --bRegionDepth; in tryGetBlocksInSameRegion()