Searched refs:alloc_id (Results 1 – 2 of 2) sorted by relevance
| /llvm-project-15.0.7/lldb/source/Plugins/LanguageRuntime/RenderScript/RenderScriptRuntime/ |
| H A D | RenderScriptRuntime.h | 389 bool LoadAllocation(Stream &strm, const uint32_t alloc_id, 392 bool SaveAllocation(Stream &strm, const uint32_t alloc_id, 529 AllocationDetails *FindAllocByID(Stream &strm, const uint32_t alloc_id);
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| H A D | RenderScriptRuntime.cpp | 2397 bool RenderScriptRuntime::LoadAllocation(Stream &strm, const uint32_t alloc_id, in LoadAllocation() argument 2403 AllocationDetails *alloc = FindAllocByID(strm, alloc_id); in LoadAllocation() 2618 bool RenderScriptRuntime::SaveAllocation(Stream &strm, const uint32_t alloc_id, in SaveAllocation() argument 2624 AllocationDetails *alloc = FindAllocByID(strm, alloc_id); in SaveAllocation() 3139 RenderScriptRuntime::FindAllocByID(Stream &strm, const uint32_t alloc_id) { in FindAllocByID() argument 3143 if (alloc_id <= m_allocations.size() && alloc_id != 0 && in FindAllocByID() 3144 m_allocations[alloc_id - 1]->id == alloc_id) { in FindAllocByID() 3145 alloc = m_allocations[alloc_id - 1].get(); in FindAllocByID() 3151 if (a->id == alloc_id) { in FindAllocByID() 3159 alloc_id); in FindAllocByID()
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