Searched refs:accept_socket (Results 1 – 4 of 4) sorted by relevance
23 Socket **accept_socket, Status *error) { in AcceptThread() argument24 *error = listen_socket->Accept(*accept_socket); in AcceptThread()42 Socket *accept_socket; in CreateConnectedSockets() local44 child_processes_inherit, &accept_socket, in CreateConnectedSockets()59 b_up->reset(static_cast<SocketType *>(accept_socket)); in CreateConnectedSockets()
34 Socket *accept_socket; in SetUp() local36 return listen_socket_up->Accept(accept_socket); in SetUp()49 socketpair[1].reset(accept_socket); in SetUp()
111 Socket *accept_socket; in launchCustom() local112 listen_socket.Accept(accept_socket); in launchCustom()113 auto Conn = std::make_unique<ConnectionFileDescriptor>(accept_socket); in launchCustom()
1243 Socket *accept_socket; in ConnectLocally() local1245 std::launch::async, [&] { return listen_socket.Accept(accept_socket); }); in ConnectLocally()1263 std::make_unique<ConnectionFileDescriptor>(accept_socket)); in ConnectLocally()