Searched refs:SwitchLowering (Results 1 – 8 of 8) sorted by relevance
140 SwitchLoweringStorage SwitchLowering; member164 return SwitchLowering.IndexField; in getSwitchIndexField()235 return SwitchLowering.PromiseAlloca; in getPromiseAlloca()
292 this->SwitchLowering.HasFinalSuspend = HasFinalSuspend; in buildFrom()293 this->SwitchLowering.ResumeSwitch = nullptr; in buildFrom()294 this->SwitchLowering.PromiseAlloca = SwitchId->getPromise(); in buildFrom()295 this->SwitchLowering.ResumeEntryBlock = nullptr; in buildFrom()428 SwitchLowering.HasFinalSuspend && in buildFrom()
995 unsigned IndexIndex = Shape.SwitchLowering.IndexField; in buildFrameDebugInfo()1040 {Shape.SwitchLowering.IndexAlign, Shape.SwitchLowering.IndexOffset}}); in buildFrameDebugInfo()1204 Shape.SwitchLowering.IndexField = IndexField.LayoutFieldIndex; in buildFrameType()1205 Shape.SwitchLowering.IndexAlign = IndexField.Alignment.value(); in buildFrameType()1206 Shape.SwitchLowering.IndexOffset = IndexField.Offset; in buildFrameType()2535 if (AI == Shape.SwitchLowering.PromiseAlloca) { in collectFrameAllocas()2655 Shape.SwitchLowering.PromiseAlloca) { in buildCoroutineFrame()2750 Shape.SwitchLowering.PromiseAlloca == &I) in buildCoroutineFrame()
383 Shape.SwitchLowering.ResumeSwitch = Switch; in createResumeEntryBlock()449 Shape.SwitchLowering.ResumeEntryBlock = NewEntry; in createResumeEntryBlock()464 Shape.SwitchLowering.HasFinalSuspend); in handleFinalSuspend()465 auto *Switch = cast<SwitchInst>(VMap[Shape.SwitchLowering.ResumeSwitch]); in handleFinalSuspend()741 cast<BasicBlock>(VMap[Shape.SwitchLowering.ResumeEntryBlock]); in replaceEntryBlock()1042 if (Shape.SwitchLowering.HasFinalSuspend) in create()
249 class SwitchLowering {251 SwitchLowering(FunctionLoweringInfo &funcinfo) : FuncInfo(funcinfo) {} in SwitchLowering() function292 virtual ~SwitchLowering() = default;
46 void SwitchCG::SwitchLowering::findJumpTables(CaseClusterVector &Clusters, in findJumpTables()190 bool SwitchCG::SwitchLowering::buildJumpTable(const CaseClusterVector &Clusters, in buildJumpTable()265 void SwitchCG::SwitchLowering::findBitTestClusters(CaseClusterVector &Clusters, in findBitTestClusters()364 bool SwitchCG::SwitchLowering::buildBitTests(CaseClusterVector &Clusters, in buildBitTests()
586 class GISelSwitchLowering : public SwitchCG::SwitchLowering {589 : SwitchLowering(funcinfo), IRT(irt) { in GISelSwitchLowering()
196 class SDAGSwitchLowering : public SwitchCG::SwitchLowering {199 : SwitchCG::SwitchLowering(funcinfo), SDB(sdb) {} in SDAGSwitchLowering()