Searched refs:SpillMode (Results 1 – 2 of 2) sorted by relevance
306 ComplementSpillMode SpillMode = SM_Partition; variable345 return LICalc[SpillMode != SM_Partition && RegIdx != 0]; in getLICalc()
360 SpillMode = SM; in reset()368 if (SpillMode) in reset()756 if (SpillMode && !SlotIndex::isSameInstr(ParentVNI->def, Idx) && in leaveIntvAfter()1085 if (SpillMode == SM_Speed && in hoistCopies()1116 if (SpillMode == SM_Speed && !NotToHoistSet.empty()) in hoistCopies()1226 if (SpillMode) in transferValues()1511 switch (SpillMode) { in finish()