Searched refs:ShaderType (Results 1 – 5 of 5) sorted by relevance
6907 HLSLShaderAttr::ShaderType ShaderType; in handleHLSLShaderAttr() local6908 if (!HLSLShaderAttr::ConvertStrToShaderType(Str, ShaderType)) { in handleHLSLShaderAttr()6916 HLSLShaderAttr *NewAttr = S.mergeHLSLShaderAttr(D, AL, ShaderType); in handleHLSLShaderAttr()6923 HLSLShaderAttr::ShaderType ShaderType) { in mergeHLSLShaderAttr() argument6925 if (NT->getType() != ShaderType) { in mergeHLSLShaderAttr()6931 return HLSLShaderAttr::Create(Context, ShaderType, AL); in mergeHLSLShaderAttr()
1344 unsigned ShaderType = SIInstrInfo::getDSShaderTypeValue(*MF); in selectDSOrderedIntrinsic() local1353 Offset1 |= ShaderType << 2; in selectDSOrderedIntrinsic()
7237 unsigned ShaderType = in LowerINTRINSIC_W_CHAIN() local7246 Offset1 |= ShaderType << 2; in LowerINTRINSIC_W_CHAIN()
3585 HLSLShaderAttr::ShaderType ShaderType);
4012 let Args = [EnumArgument<"Type", "ShaderType",