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Searched refs:SetScriptLanguage (Results 1 – 8 of 8) sorted by relevance

/llvm-project-15.0.7/lldb/test/API/python_api/default-constructor/
H A Dsb_debugger.py57 obj.SetScriptLanguage(lldb.eScriptLanguageNone)
58 obj.SetScriptLanguage(lldb.eScriptLanguagePython)
/llvm-project-15.0.7/lldb/test/API/lua_api/
H A Dlua_lldb_test.lua93 debugger:SetScriptLanguage(lua_language)
/llvm-project-15.0.7/lldb/bindings/interface/
H A DSBDebugger.i463 SetScriptLanguage (lldb::ScriptLanguage script_lang);
/llvm-project-15.0.7/lldb/include/lldb/API/
H A DSBDebugger.h316 void SetScriptLanguage(lldb::ScriptLanguage script_lang);
/llvm-project-15.0.7/lldb/include/lldb/Core/
H A DDebugger.h281 bool SetScriptLanguage(lldb::ScriptLanguage script_lang);
/llvm-project-15.0.7/lldb/source/API/
H A DSBDebugger.cpp1379 void SBDebugger::SetScriptLanguage(ScriptLanguage script_lang) { in SetScriptLanguage() function in SBDebugger
1383 m_opaque_sp->SetScriptLanguage(script_lang); in SetScriptLanguage()
/llvm-project-15.0.7/lldb/tools/driver/
H A DDriver.cpp266 m_debugger.SetScriptLanguage(m_debugger.GetScriptingLanguage(arg_value)); in ProcessArgs()
/llvm-project-15.0.7/lldb/source/Core/
H A DDebugger.cpp324 bool Debugger::SetScriptLanguage(lldb::ScriptLanguage script_lang) { in SetScriptLanguage() function in Debugger