Searched refs:SetOneShot (Results 1 – 16 of 16) sorted by relevance
125 SetOneShot (bool one_shot);306 …one_shot = property(IsOneShot, SetOneShot, doc='''A read/write property that configures whether th…
53 void SetOneShot(bool one_shot);
13 obj.SetOneShot(True)
52 void SetOneShot(bool one_shot);
59 void SetOneShot(bool one_shot);
291 void SetOneShot(bool one_shot) { in SetOneShot() function
334 void SetOneShot(bool one_shot);
242 void SBBreakpointName::SetOneShot(bool one_shot) { in SetOneShot() function in SBBreakpointName252 bp_name->GetOptions().SetOneShot(one_shot); in SetOneShot()
224 void SBBreakpoint::SetOneShot(bool one_shot) { in SetOneShot() function in SBBreakpoint232 bkpt_sp->SetOneShot(one_shot); in SetOneShot()
221 bkpt.SetOneShot(True)273 bkpt.SetOneShot(True)
333 void Breakpoint::SetOneShot(bool one_shot) { m_options.SetOneShot(one_shot); } in SetOneShot() function in Breakpoint
425 dyld_handover_bp->SetOneShot(true); in SetDYLDHandoverBreakpoint()
217 bp_name.SetOneShot(self.is_one_shot)
240 entry_break->SetOneShot(true); in ProbeEntry()
105 m_bp_opts.SetOneShot(value); in SetOptionValue()
7320 bp_sp->GetOptions().SetOneShot(true); in WindowDelegateHandleChar()7336 bp_sp->GetOptions().SetOneShot(true); in WindowDelegateHandleChar()