Searched refs:ReciprocalMath (Results 1 – 1 of 1) sorted by relevance
2750 bool ReciprocalMath = false; in RenderFloatingPointOptions() local2796 ReciprocalMath = false; in RenderFloatingPointOptions()2861 case options::OPT_freciprocal_math: ReciprocalMath = true; break; in RenderFloatingPointOptions()2982 ReciprocalMath = true; in RenderFloatingPointOptions()2990 ReciprocalMath = false; in RenderFloatingPointOptions()3011 ReciprocalMath = true; in RenderFloatingPointOptions()3027 ReciprocalMath = false; in RenderFloatingPointOptions()3046 if (HonorINFs && HonorNaNs && !AssociativeMath && !ReciprocalMath && in RenderFloatingPointOptions()3079 if (!MathErrno && AssociativeMath && ReciprocalMath && !SignedZeros && in RenderFloatingPointOptions()3089 if (ReciprocalMath) in RenderFloatingPointOptions()[all …]