Searched refs:RandState (Results 1 – 5 of 5) sorted by relevance
93 template <typename T> inline void shuffle(T *A, u32 N, u32 *RandState) { in shuffle() argument96 u32 State = *RandState; in shuffle()99 *RandState = State; in shuffle()
81 Region->RandState = getRandomU32(&Seed); in init()298 u32 RandState = 0; member388 shuffle(ShuffleArray, NumberOfBlocks, &Region->RandState); in populateFreeList()
79 Sci->RandState = getRandomU32(&Seed); in init()263 u32 RandState; in alignas() local379 shuffle(ShuffleArray, NumberOfBlocks, &Sci->RandState); in populateFreeList()
72 u32 RandState = static_cast<u32>(TSD->getPrecedence()); in getTSDAndLockSlow() local73 const u32 R = Rand(&RandState); in getTSDAndLockSlow()
156 scudo::u32 RandState = 42; in testReleaseFreeMemoryToOS() local168 InFreeRange = (scudo::getRandomU32(&RandState) & 1U) == 1; in testReleaseFreeMemoryToOS()169 CurrentRangeEnd += (scudo::getRandomU32(&RandState) & 0x7f) + 1; in testReleaseFreeMemoryToOS()