Searched refs:Queued (Results 1 – 9 of 9) sorted by relevance
35 EXPECT_FALSE(list.Queued(&node)); in TEST()47 EXPECT_TRUE(list.Queued(&node)); in TEST()54 EXPECT_FALSE(list.Queued(&node)); in TEST()96 EXPECT_TRUE(list1.Queued(&nodes[0])); in TEST()97 EXPECT_TRUE(list1.Queued(&nodes[1])); in TEST()98 EXPECT_TRUE(list1.Queued(&nodes[2])); in TEST()101 EXPECT_FALSE(list2.Queued(&nodes[0])); in TEST()102 EXPECT_TRUE(list2.Queued(&nodes[1])); in TEST()103 EXPECT_FALSE(list2.Queued(&nodes[2])); in TEST()113 EXPECT_FALSE(list1.Queued(&nodes[1])); in TEST()[all …]
119 Queued, enumerator126 Queued, // The action is pending in the thread task queue to be run. enumerator
480 Status.PreambleActivity = PreambleAction::Queued; in run()1390 Status.ASTActivity.K = ASTAction::Queued; in run()1422 Status.ASTActivity.K = ASTAction::Queued; in run()1555 case PreambleAction::Queued: in renderTUAction()1563 case ASTAction::Queued: in renderTUAction()
62 bool Queued(Elem* e) const;169 bool IList<Base, Node, Elem>::Queued(Elem* e) const { in Queued() function
158 CHECK(!ctx->trace_part_recycle.Queued(part)); in DoResetImpl()259 if (ctx->slot_queue.Queued(slot)) in FindSlotAndLock()1018 if (ctx->slot_queue.Queued(thr->slot)) { in TraceSwitchPartImpl()
259 CHECK(parts->Queued(trace.local_head)); in OnFinished()
286 llvm::BitVector Queued(Body->getNumBlockIDs()); in throwEscapes() local289 Queued[ThrowBlock.getBlockID()] = true; in throwEscapes()296 if (!Succ.isReachable() || Queued[Succ->getBlockID()]) in throwEscapes()312 Queued[Succ->getBlockID()] = true; in throwEscapes()
8156 std::unique_ptr<IdentifierIterator> Queued; member in __anon4dbaf2521111::ChainedIdentifierIterator8161 : Current(std::move(First)), Queued(std::move(Second)) {} in ChainedIdentifierIterator()8173 std::swap(Current, Queued); in Next()