Searched refs:PropagateShadow (Results 1 – 1 of 1) sorted by relevance
1050 bool PropagateShadow; member1074 PropagateShadow = SanitizeFunction; in MemorySanitizerVisitor()1688 if (!PropagateShadow || Overflow) { in getShadow()1901 if (PropagateShadow) { in visitLoadInst()1917 if (PropagateShadow) { in visitLoadInst()2616 if (PropagateShadow) { in handleVectorLoadIntrinsic()2632 if (PropagateShadow) in handleVectorLoadIntrinsic()3123 if (PropagateShadow) { in handleMaskedLoad()3138 if (PropagateShadow) { in handleMaskedLoad()3718 if (!PropagateShadow) { in visitCallBase()[all …]