Searched refs:ObjectIdx (Results 1 – 2 of 2) sorted by relevance
483 Align getObjectAlign(int ObjectIdx) const { in getObjectAlign() argument496 if (getStackID(ObjectIdx) == 0) in setObjectAlignment()510 void clearObjectAllocation(int ObjectIdx) { in clearObjectAllocation() argument521 assert(!isDeadObjectIndex(ObjectIdx) && in getObjectOffset()526 bool isObjectZExt(int ObjectIdx) const { in isObjectZExt() argument538 bool isObjectSExt(int ObjectIdx) const { in isObjectSExt() argument555 assert(!isDeadObjectIndex(ObjectIdx) && in setObjectOffset()569 assert(!isDeadObjectIndex(ObjectIdx) && in setObjectSSPLayout()681 return ObjectIdx < 0 && (ObjectIdx >= -(int)NumFixedObjects); in isFixedObjectIndex()723 uint8_t getStackID(int ObjectIdx) const { in getStackID() argument[all …]
756 int ObjectIdx; in initializeFrameInfo() local758 ObjectIdx = MFI.CreateFixedObject(Object.Size, Object.Offset, in initializeFrameInfo()766 MFI.setStackID(ObjectIdx, Object.StackID); in initializeFrameInfo()769 ObjectIdx)) in initializeFrameInfo()777 if (parseStackObjectsDebugInfo(PFS, Object, ObjectIdx)) in initializeFrameInfo()783 int ObjectIdx; in initializeFrameInfo() local799 ObjectIdx = in initializeFrameInfo()802 ObjectIdx = MFI.CreateStackObject( in initializeFrameInfo()806 MFI.setObjectOffset(ObjectIdx, Object.Offset); in initializeFrameInfo()817 MFI.mapLocalFrameObject(ObjectIdx, *Object.LocalOffset); in initializeFrameInfo()[all …]